Player Matchup

Geb
Geb
Bastion Knight
Geb
Level 88
God Stats
21W - 14L
1,414 SR
Queue Stats
68W - 55L
1,396 Elo+
Party 1
Nox
Nox
GabbyWabby0
Nox
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 82L
1,412 Elo+
Party 4
Lancelot
Lancelot
KeptStaple64
Lancelot
Level 64
God Stats
4W - 0L
1,836 SR
Queue Stats
170W - 172L
1,547 Elo+
Party 4
Danzaburou
Danzaburou
Sempahj
Danzaburou
Level 128
God Stats
1W - 0L
1,326 SR
Queue Stats
40W - 30L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
TernaryPR
Kukulkan
Level 109
God Stats
2W - 0L
1,513 SR
Queue Stats
25W - 23L
1,468 Elo+
Party 1
Team Averages
Level 93
1,518 SR
1,464 Elo+

VS

Team Averages
Level 116
1,519 SR
1,459 Elo+
Loki
Loki
 
Loki
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Chava25671
Kukulkan
Level 124
God Stats
451W - 476L
1,469 SR
Queue Stats
472W - 508L
1,403 Elo+
Party 3
Ravana
Ravana
CottonTastey89
Ravana
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 2
Raijin
Raijin
RipperMcStiffer
Raijin
Level 120
God Stats
0W - 1L
1,734 SR
Queue Stats
10W - 6L
1,566 Elo+
Party 2
Skadi
Skadi
Wickedbxbeast
Skadi
Level 146
God Stats
2W - 5L
1,391 SR
Queue Stats
396W - 400L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 6
9,416
942
6,750
6,381
3,337
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
3 / 1 / 4
10,424
1,042
4,798
7,369
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
KeptStaple64
Lancelot
16
1 / 0 / 7
10,004
1,000
13,545
12,336
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Sempahj
Danzaburou
16
5 / 0 / 5
11,204
1,120
11,200
10,581
4,908
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
TernaryPR
Kukulkan
16
2 / 0 / 5
10,476
1,048
9,122
2,925
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

279

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
1 / 3 / 0
9,419
942
9,175
14,544
5,831
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Chava25671
Kukulkan
15
0 / 3 / 0
9,209
921
4,421
6,838
2,975
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 2 / 1
9,218
922
7,951
13,120
12,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 3 / 1
8,977
898
9,950
9,450
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 1
9,121
912
4,435
5,193
1,970

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
12
Kills
1
1
Deaths
12
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
0
0.33
W
1
0
6
4
L
Kukulkan
Chava25671
Kukulkan
0
3
0
0
L
0
2
1
0.25
W
3
1
4
5
W
Lancelot
KeptStaple64
Lancelot
1
0
7
4.5
L
0
3
1
0.17
W
Danzaburou
Sempahj
Danzaburou
5
0
5
7.5
W
Kukulkan
TernaryPR
Kukulkan
2
0
5
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,415
Damage
35,932
39,592
Taken
49,145
18,585
Mitigated
27,464
3,841
Healing
4,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
9,175
2,101
0
255
14,544
5,831
0
4,906
9,416
0
27,396
W
6,750
633
0
153
6,381
3,337
0
2,121
4,152
12,745
0
L
Kukulkan
Chava25671
Kukulkan
4,421
71
0
0
6,838
2,975
0
2,878
3,816
25,958
0
L
7,951
975
0
3,165
13,120
12,566
0
7,320
5,475
0
18,238
W
4,798
822
0
0
7,369
3,186
0
2,370
4,868
16,693
0
W
Lancelot
KeptStaple64
Lancelot
13,545
2,149
0
270
12,336
5,758
0
3,883
8,115
167
23,696
L
9,950
117
0
165
9,450
4,122
0
3,533
5,763
16,773
0
W
Danzaburou
Sempahj
Danzaburou
11,200
3,579
0
3,163
10,581
4,908
0
3,891
6,511
0
34,625
W
Kukulkan
TernaryPR
Kukulkan
9,122
336
0
255
2,925
1,396
0
1,244
1,575
38,569
0
L
4,435
1,146
0
514
5,193
1,970
0
1,286
3,851
0
24,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,524
Gold Earned
45,944
222
Minions Killed
211
11
Camps Cleared
4
1,038,758
Distance Traveled
961,187
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,419
942
30
3
1
226,963
0
W
Geb
9,416
942
14
1
0
202,665
0
L
Kukulkan
9,209
921
71
7
0
167,434
1
L
Ravana
9,218
922
33
3
1
216,099
0
W
Nox
10,424
1,042
37
4
1
175,995
0
W
Lancelot
10,004
1,000
22
2
3
260,297
4
L
Raijin
8,977
898
19
2
1
191,905
0
W
Danzaburou
11,204
1,120
51
5
6
193,044
0
W
Kukulkan
10,476
1,048
98
10
1
206,757
1
L
Skadi
9,121
912
58
6
1
158,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role