Player Matchup

Horus
Horus
HabeebTheGOAT
Horus
Level 47
God Stats
1W - 0L
1,248 SR
Queue Stats
20W - 18L
1,573 Elo+
Party 1
Discordia
Discordia
OpticMarshmalo
Discordia
Level 155
God Stats
1W - 0L
1,336 SR
Queue Stats
23W - 26L
1,583 Elo+
Party 1
Da Ji
Da Ji
stunningwolf
Da Ji
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,539 Elo+
Party 1
Team Averages
Level 82
1,361 SR
1,565 Elo+

VS

Team Averages
Level 53
1,526 SR
1,256 Elo+
Ah Muzen Cab
Ah Muzen Cab
KingWavyLive
Ah Muzen Cab
Level 65
God Stats
1W - 4L
1,699 SR
Queue Stats
185W - 283L
1,435 Elo+
Party 2
Atlas
Atlas
Pyschonaut23
Atlas
Level 35
God Stats
0W - 4L
1,351 SR
Queue Stats
0W - 26L
877 Elo+
Solo
Chang'e
Chang'e
Renzyx
Chang'e
Level 60
God Stats
13W - 15L
1,527 SR
Queue Stats
178W - 281L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 13
8,885
808
7,185
14,066
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
OpticMarshmalo
Discordia
14
5 / 3 / 10
9,345
850
15,529
8,366
3,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 4 / 5
9,894
899
15,369
11,675
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KingWavyLive
Ah Muzen Cab
13
2 / 7 / 5
8,563
778
10,537
12,876
4,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 6 / 4
9,071
825
9,728
16,570
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Renzyx
Chang'e
13
4 / 3 / 2
8,567
779
7,687
12,446
6,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
16
Kills
9
9
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
2
13
3.25
L
Ah Muzen Cab
KingWavyLive
Ah Muzen Cab
2
7
5
0.64
W
Discordia
OpticMarshmalo
Discordia
5
3
10
3.33
L
3
6
4
0.83
L
Chang'e
Renzyx
Chang'e
4
3
2
1.67
W
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,083
Damage
27,952
34,107
Taken
41,892
23,619
Mitigated
27,523
8,033
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,185
3,641
2,068
4,368
14,066
13,538
340
7,569
6,171
0
12,721
L
Ah Muzen Cab
KingWavyLive
Ah Muzen Cab
10,537
2,601
0
1,209
12,876
4,994
0
3,175
9,587
0
28,016
W
Discordia
OpticMarshmalo
Discordia
15,529
1,243
0
1,290
8,366
3,546
1,203
3,893
4,337
48,191
0
L
9,728
4,170
292
1,707
16,570
16,108
115
5,613
10,636
24,312
0
L
Chang'e
Renzyx
Chang'e
7,687
1,317
2,291
4,497
12,446
6,421
110
6,258
5,942
15,956
0
W
15,369
5,222
0
307
11,675
6,535
830
5,509
5,980
0
23,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,124
Gold Earned
26,201
116
Minions Killed
111
5
Camps Cleared
4
594,269
Distance Traveled
563,637
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,885
808
15
1
1
233,143
9
L
Ah Muzen Cab
8,563
778
54
5
1
179,727
3
W
Discordia
9,345
850
80
7
2
201,338
3
L
Atlas
9,071
825
21
2
1
183,190
1
L
Chang'e
8,567
779
36
3
2
200,720
4
W
Da Ji
9,894
899
21
2
2
159,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role