Player Matchup

Hercules
Hercules
AcexNoLxve
Hercules
Level 122
God Stats
11W - 6L
1,347 SR
Queue Stats
118W - 52L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
chiggerblackman
Baron Samedi
Level 160
God Stats
16W - 2L
1,522 SR
Queue Stats
116W - 39L
1,739 Elo+
Party 2
Da Ji
Da Ji
viOwOiv
Da Ji
Level 16
God Stats
7W - 0L
1,449 SR
Queue Stats
88W - 16L
1,731 Elo+
Party 2
Team Averages
Level 99
1,439 SR
1,649 Elo+

VS

Team Averages
Level 53
1,602 SR
1,485 Elo+
Nox
Nox
PurpleWumbat
Nox
Level 63
God Stats
31W - 34L
1,535 SR
Queue Stats
32W - 42L
1,483 Elo+
Party 1
Chang'e
Chang'e
lukeshep42
Chang'e
Level 88
God Stats
1W - 1L
1,770 SR
Queue Stats
51W - 64L
1,518 Elo+
Party 1
Ra
Ra
shiniepants
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AcexNoLxve
Hercules
16
4 / 2 / 14
10,351
796
11,064
14,372
12,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
chiggerblackman
Baron Samedi
16
6 / 2 / 13
10,729
825
10,726
9,147
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
viOwOiv
Da Ji
14
9 / 4 / 7
10,636
818
12,120
12,532
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 4
7,998
615
7,820
11,558
5,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
lukeshep42
Chang'e
14
5 / 5 / 2
9,237
711
9,219
14,478
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 7 / 3
7,995
615
2,171
11,743
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
19
Kills
6
8
Deaths
19
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
AcexNoLxve
Hercules
4
2
14
5.5
L
0
7
4
0.29
W
Baron Samedi
chiggerblackman
Baron Samedi
6
2
13
6.25
L
Chang'e
lukeshep42
Chang'e
5
5
2
1.2
L
1
7
3
0.36
W
Da Ji
viOwOiv
Da Ji
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,910
Damage
19,210
36,051
Taken
37,779
25,554
Mitigated
16,174
12,227
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AcexNoLxve
Hercules
11,064
2,911
645
6,548
14,372
12,727
882
5,857
8,291
0
28,808
L
7,820
510
0
0
11,558
5,367
0
3,117
7,755
22,264
0
W
Baron Samedi
chiggerblackman
Baron Samedi
10,726
1,199
1,747
3,071
9,147
6,095
892
7,384
1,582
37,220
0
L
Chang'e
lukeshep42
Chang'e
9,219
159
1,550
5,192
14,478
6,151
0
4,431
9,498
27,290
0
L
2,171
331
570
306
11,743
4,656
0
2,524
8,717
12,778
0
W
Da Ji
viOwOiv
Da Ji
12,120
4,996
0
216
12,532
6,732
341
5,715
6,621
0
36,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
25,230
154
Minions Killed
106
7
Camps Cleared
5
684,772
Distance Traveled
648,087
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,351
796
43
3
1
237,009
1
L
Nox
7,998
615
38
3
1
219,305
3
W
Baron Samedi
10,729
825
62
5
0
225,045
2
L
Chang'e
9,237
711
42
3
1
234,250
1
L
Ra
7,995
615
26
2
3
194,532
2
W
Da Ji
10,636
818
49
4
6
222,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role