Player Matchup

Ra
Ra
DanTheMan6
Ra
Level 122
God Stats
9W - 5L
1,478 SR
Queue Stats
342W - 338L
1,508 Elo+
Party 1
Shiva
Shiva
Danny beans2
Shiva
Level 108
God Stats
18W - 17L
1,467 SR
Queue Stats
182W - 182L
1,512 Elo+
Party 1
Ares
Ares
Kawatsuki
Ares
Level 89
God Stats
6W - 3L
1,764 SR
Queue Stats
114W - 107L
1,589 Elo+
Party 2
Heimdallr
Heimdallr
Kenny iQ
Heimdallr
Level 148
God Stats
20W - 19L
1,550 SR
Queue Stats
157W - 148L
1,565 Elo+
Party 2
Mercury
Mercury
M4Y1TO
Mercury
Level 138
God Stats
9W - 9L
1,519 SR
Queue Stats
137W - 123L
1,573 Elo+
Party 2
Team Averages
Level 121
1,556 SR
1,549 Elo+

VS

Team Averages
Level 110
1,462 SR
1,532 Elo+
Anhur
Anhur
Monarin
Anhur
Level 88
God Stats
0W - 4L
1,174 SR
Queue Stats
96W - 96L
1,520 Elo+
Party 3
Awilix
Awilix
Phrizzy
Awilix
Level 127
God Stats
6W - 3L
1,699 SR
Queue Stats
217W - 207L
1,520 Elo+
Solo
Hera
Hera
TerrorGhost501
Hera
Level 108
God Stats
24W - 15L
1,578 SR
Queue Stats
118W - 112L
1,522 Elo+
Party 3
Ares
Ares
kirikazugod
Ares
Level 99
God Stats
1W - 1L
1,526 SR
Queue Stats
48W - 49L
1,540 Elo+
Party 3
Merlin
Merlin
rollingballsbro
Merlin
Level 126
God Stats
6W - 17L
1,333 SR
Queue Stats
328W - 330L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,575
558
3,974
6,895
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
5,399
540
1,540
8,478
4,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
9
1 / 1 / 8
6,069
607
3,747
6,653
4,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Kenny iQ
Heimdallr
10
3 / 1 / 4
5,965
597
5,160
5,716
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
M4Y1TO
Mercury
11
4 / 1 / 2
6,260
626
4,061
6,577
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Monarin
Anhur
9
1 / 2 / 0
5,367
537
2,817
4,581
1,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Phrizzy
Awilix
9
1 / 1 / 1
5,435
544
3,504
7,432
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 0
6,388
639
6,526
4,763
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 4 / 2
5,255
526
3,107
11,165
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 2 / 0
5,144
514
5,197
5,028
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
3
3
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
0
0
2
1
W
Ares
1
1
8
5
W
Heimdallr
Kenny iQ
Heimdallr
3
1
4
5
W
Mercury
M4Y1TO
Mercury
4
1
2
5
L
Anhur
Monarin
Anhur
1
2
0
0.5
L
Awilix
Phrizzy
Awilix
1
1
1
1.5
L
1
1
0
1
L
0
4
2
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,482
Damage
21,151
34,319
Taken
32,969
16,237
Mitigated
15,228
11,321
Healing
7,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,974
245
509
2,008
6,895
2,558
50
4,139
2,714
32,358
0
W
1,540
0
0
3,406
8,478
4,390
0
4,836
3,364
0
36,240
W
Ares
3,747
287
383
1,671
6,653
4,815
177
2,283
4,364
15,866
0
W
Heimdallr
Kenny iQ
Heimdallr
5,160
2,691
0
2,881
5,716
2,026
680
1,622
4,094
0
37,510
W
Mercury
M4Y1TO
Mercury
4,061
2,490
0
463
6,577
2,448
0
1,612
4,953
0
38,190
L
Anhur
Monarin
Anhur
2,817
902
0
763
4,581
1,529
25
441
4,140
0
28,757
L
Awilix
Phrizzy
Awilix
3,504
1,171
0
2,678
7,432
2,750
0
1,702
5,648
0
30,998
L
6,526
1,602
0
1,500
4,763
1,984
553
1,119
3,598
47,225
0
L
3,107
639
0
1,635
11,165
7,221
0
2,680
8,425
18,477
0
L
5,197
266
0
750
5,028
1,744
0
1,435
3,437
33,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,268
Gold Earned
27,589
277
Minions Killed
300
0
Camps Cleared
0
1,050,072
Distance Traveled
1,050,152
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,575
558
66
7
0
211,813
1
W
Shiva
5,399
540
59
6
0
228,469
1
W
Ares
6,069
607
20
2
0
200,176
0
W
Heimdallr
5,965
597
63
6
0
166,496
2
W
Mercury
6,260
626
69
7
0
243,118
2
L
Anhur
5,367
537
51
5
0
196,907
1
L
Awilix
5,435
544
70
7
0
240,130
3
L
Hera
6,388
639
102
10
0
179,822
1
L
Ares
5,255
526
32
3
0
234,686
4
L
Merlin
5,144
514
45
5
0
198,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role