Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Resentedbus
Anubis
Level 43
God Stats
2W - 4L
1,393 SR
Queue Stats
6W - 12L
1,269 Elo+
Party 1
Chaac
Chaac
SWiFTShadowzzz
Chaac
Level 122
God Stats
5W - 2L
1,619 SR
Queue Stats
20W - 11L
1,639 Elo+
Party 1
Team Averages
Level 78
1,504 SR
1,469 Elo+

VS

Team Averages
Level 81
1,564 SR
1,553 Elo+
Chang'e
Chang'e
Misahki
Chang'e
Level 55
God Stats
24W - 8L
1,691 SR
Queue Stats
47W - 32L
1,582 Elo+
Solo
Cthulhu
Cthulhu
Nukeum
Cthulhu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
Ttheman15
Jing Wei
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 3 / 1
6,520
652
4,940
8,000
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
9
0 / 4 / 2
6,252
625
4,304
7,896
4,308
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 2 / 0
7,162
716
10,181
8,409
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Misahki
Chang'e
12
5 / 1 / 4
7,864
786
8,454
7,977
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Nukeum
Cthulhu
12
3 / 0 / 6
7,636
764
8,634
10,579
8,138
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Ttheman15
Jing Wei
11
1 / 2 / 8
6,961
696
4,001
6,893
2,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
9
9
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
W
Chang'e
Misahki
Chang'e
5
1
4
7
W
Cthulhu
Nukeum
Cthulhu
3
0
6
6
L
Anubis
0
4
2
0.25
L
3
2
0
1.5
W
Jing Wei
Ttheman15
Jing Wei
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,425
Damage
21,089
24,305
Taken
25,449
15,197
Mitigated
13,350
7,908
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,940
421
215
2,962
8,000
3,794
0
6,081
1,723
0
21,992
W
Chang'e
Misahki
Chang'e
8,454
978
2,928
3,133
7,977
2,844
103
2,003
5,834
22,922
0
W
Cthulhu
Nukeum
Cthulhu
8,634
1,094
624
1,239
10,579
8,138
0
1,583
8,691
19,662
0
L
Anubis
4,304
0
148
1,388
7,896
4,308
0
5,854
1,820
11,805
0
L
10,181
1,439
248
2,947
8,409
7,095
0
4,948
3,233
0
26,114
W
Jing Wei
Ttheman15
Jing Wei
4,001
3,671
0
0
6,893
2,368
0
1,092
5,578
0
13,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,934
Gold Earned
22,461
102
Minions Killed
91
5
Camps Cleared
4
544,835
Distance Traveled
606,320
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,520
652
50
5
2
197,850
1
W
Chang'e
7,864
786
37
4
2
202,524
4
W
Cthulhu
7,636
764
25
3
1
204,047
1
L
Anubis
6,252
625
17
2
2
161,511
1
L
Chaac
7,162
716
35
4
1
185,474
0
W
Jing Wei
6,961
696
29
3
1
199,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role