Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Beelzebubz
He Bo
Level 159
God Stats
3W - 3L
1,503 SR
Queue Stats
272W - 194L
1,733 Elo+
Party 1
Shiva
Shiva
GuyDudeEpic
Shiva
Level 21
God Stats
1W - 0L
1,713 SR
Queue Stats
9W - 0L
1,934 Elo+
Party 1
Medusa
Medusa
Jazz1337
Medusa
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,934 Elo+
Party 1
Odin
Odin
lex2249
Odin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,650 Elo+
Party 1
Team Averages
Level 87
1,543 SR
1,750 Elo+

VS

Team Averages
Level 72
1,417 SR
1,439 Elo+
Hercules
Hercules
JasonTPelley
Hercules
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,440 Elo+
Solo
Kukulkan
Kukulkan
NFerrier15
Kukulkan
Level 46
God Stats
1W - 2L
1,379 SR
Queue Stats
55W - 80L
1,422 Elo+
Party 2
Susano
Susano
SwitchSmurf101
Susano
Level 135
God Stats
2W - 6L
1,210 SR
Queue Stats
184W - 196L
1,412 Elo+
Party 2
Shiva
Shiva
ZtoxicPenguinZ
Shiva
Level 142
God Stats
0W - 1L
1,495 SR
Queue Stats
33W - 27L
1,423 Elo+
Party 2
Hou Yi
Hou Yi
valuingfern134
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
1 / 1 / 13
9,600
873
11,424
10,561
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
18
15 / 2 / 9
10,813
983
29,130
10,048
5,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
6 / 4 / 17
10,255
932
16,931
26,368
24,049
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Jazz1337
Medusa
13
0 / 3 / 15
8,517
774
12,072
10,852
5,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
lex2249
Odin
17
5 / 2 / 14
10,986
999
10,262
16,465
22,942
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JasonTPelley
Hercules
14
2 / 4 / 5
7,888
717
6,986
19,741
19,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
NFerrier15
Kukulkan
13
1 / 7 / 4
7,534
685
8,408
14,782
7,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 5 / 3
8,357
760
13,126
13,167
7,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 9
9,151
832
12,231
20,979
23,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 6 / 3
7,829
712
11,772
14,972
7,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
27
Kills
10
12
Deaths
27
68
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
13
7.5
W
He Bo
15
2
9
9.75
W
6
4
17
3.63
L
Hercules
JasonTPelley
Hercules
2
4
5
1.13
W
Medusa
Jazz1337
Medusa
0
3
15
2.5
L
Kukulkan
NFerrier15
Kukulkan
1
7
4
0.43
L
3
5
3
0.9
L
2
5
9
1.3
W
Odin
lex2249
Odin
5
2
14
6
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,819
Damage
52,523
74,294
Taken
83,641
64,523
Mitigated
66,793
27,195
Healing
18,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
11,424
4,454
3,037
3,864
10,561
6,533
3,291
593
9,912
0
33,891
W
He Bo
29,130
1,686
1,660
1,785
10,048
5,340
1,384
731
9,283
40,063
0
W
16,931
3,649
2,979
8,544
26,368
24,049
1,028
3,188
22,982
0
25,032
L
Hercules
JasonTPelley
Hercules
6,986
1,874
472
3,715
19,741
19,773
0
6,482
13,259
0
12,331
W
Medusa
Jazz1337
Medusa
12,072
5,961
428
1,596
10,852
5,659
3,072
1,628
9,126
0
24,260
L
Kukulkan
NFerrier15
Kukulkan
8,408
1,253
666
1,043
14,782
7,500
0
7,081
7,701
20,348
0
L
13,126
1,318
1,930
1,046
13,167
7,646
0
4,049
9,118
0
19,152
L
12,231
2,088
3,284
4,130
20,979
23,906
0
5,520
15,459
0
19,111
W
Odin
lex2249
Odin
10,262
1,738
836
2,466
16,465
22,942
458
1,704
14,583
0
22,965
L
11,772
3,837
963
1,077
14,972
7,968
0
5,998
8,974
0
19,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,171
Gold Earned
40,759
131
Minions Killed
96
0
Camps Cleared
0
1,237,282
Distance Traveled
1,041,908
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,600
873
47
4
0
241,616
1
W
He Bo
10,813
983
24
2
0
228,902
1
W
Shiva
10,255
932
5
0
0
246,328
0
L
Hercules
7,888
717
11
1
0
214,848
0
W
Medusa
8,517
774
35
3
0
258,314
0
L
Kukulkan
7,534
685
28
3
0
188,476
0
L
Susano
8,357
760
17
2
0
227,607
1
L
Shiva
9,151
832
15
1
0
219,093
2
W
Odin
10,986
999
20
2
0
262,122
2
L
Hou Yi
7,829
712
25
2
0
191,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role