Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
StormRunner50
Anubis
Level 89
God Stats
2W - 2L
1,659 SR
Queue Stats
33W - 38L
1,445 Elo+
Solo
Mercury
Mercury
YouCravePierre
Mercury
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
650W - 522L
1,582 Elo+
Party 1
Team Averages
Level 105
1,553 SR
1,509 Elo+

VS

Team Averages
Level 118
1,583 SR
1,580 Elo+
Hera
Hera
Kalypsic
Hera
Level 120
God Stats
2W - 2L
1,501 SR
Queue Stats
104W - 115L
1,546 Elo+
Party 2
Arachne
Arachne
QuatachIchl
Arachne
Level 124
God Stats
8W - 5L
1,522 SR
Queue Stats
113W - 121L
1,537 Elo+
Party 2
Guan Yu
Guan Yu
Shakethejake
Guan Yu
Level 109
God Stats
8W - 2L
1,727 SR
Queue Stats
150W - 124L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 7 / 1
7,514
578
11,349
11,641
3,699
12
0 / 4 / 0
7,733
595
6,514
10,867
5,163
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 8 / 0
8,316
640
4,520
13,904
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
4 / 1 / 11
9,605
739
7,307
5,107
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
QuatachIchl
Arachne
15
12 / 1 / 6
10,722
825
15,300
14,030
7,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Shakethejake
Guan Yu
14
3 / 0 / 13
10,362
797
8,212
14,941
18,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
19
19
Deaths
2
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
1
0.07
W
Hera
4
1
11
9.5
W
Arachne
QuatachIchl
Arachne
12
1
6
15
W
Guan Yu
Shakethejake
Guan Yu
3
0
13
9.5
L
0
4
0
0
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
30,819
36,412
Taken
34,078
12,996
Mitigated
28,277
6,043
Healing
18,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,349
3,789
134
2,394
11,641
3,699
781
1,497
10,144
34,705
3,231
W
Hera
7,307
1,800
0
1,157
5,107
2,224
1,324
2,957
2,150
44,485
0
W
Arachne
QuatachIchl
Arachne
15,300
10,021
0
7,207
14,030
7,832
1,315
7,615
6,415
0
45,806
W
Guan Yu
Shakethejake
Guan Yu
8,212
1,088
2,903
7,644
14,941
18,221
288
6,213
8,728
0
15,386
L
6,514
278
60
3,190
10,867
5,163
0
3,760
7,107
36,106
0
L
4,520
3,127
0
265
13,904
4,134
546
2,535
11,369
0
13,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
30,689
148
Minions Killed
128
3
Camps Cleared
7
598,263
Distance Traveled
763,721
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,514
578
52
4
0
187,242
2
W
Hera
9,605
739
90
7
2
254,237
5
W
Arachne
10,722
825
28
2
5
241,873
3
W
Guan Yu
10,362
797
10
1
0
267,611
2
L
Anubis
7,733
595
70
5
1
207,413
0
L
Mercury
8,316
640
26
2
2
203,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role