Player Matchup

Neith
Neith
Dorielg
Neith
Level 7
God Stats
12W - 0L
1,948 SR
Queue Stats
12W - 0L
1,708 Elo+
Party 1
Baron Samedi
Baron Samedi
JoanRdzO
Baron Samedi
Level 117
God Stats
8W - 1L
1,749 SR
Queue Stats
200W - 129L
1,643 Elo+
Party 1
Bellona
Bellona
Mono3312
Bellona
Level 127
God Stats
8W - 1L
1,802 SR
Queue Stats
231W - 143L
1,651 Elo+
Party 1
Team Averages
Level 84
1,833 SR
1,667 Elo+

VS

Team Averages
Level 79
1,540 SR
1,437 Elo+
Zhong Kui
Zhong Kui
MRPEPSI7322
Zhong Kui
Level 138
God Stats
0W - 2L
1,289 SR
Queue Stats
80W - 68L
1,485 Elo+
Party 2
Charybdis
Charybdis
ShadowHonorX2X
Charybdis
Level 77
God Stats
13W - 7L
1,632 SR
Queue Stats
98W - 111L
1,470 Elo+
Party 2
Atlas
Atlas
Smol boi inc
Atlas
Level 22
God Stats
3W - 4L
1,698 SR
Queue Stats
49W - 60L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dorielg
Neith
16
2 / 0 / 13
10,697
669
6,994
2,769
1,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
JoanRdzO
Baron Samedi
19
9 / 0 / 12
12,372
773
27,121
17,689
9,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Mono3312
Bellona
17
10 / 1 / 10
12,249
766
25,381
22,019
24,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MRPEPSI7322
Zhong Kui
12
1 / 8 / 0
9,436
590
10,092
23,394
28,832
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
ShadowHonorX2X
Charybdis
13
0 / 8 / 1
9,461
591
6,305
16,035
6,753
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 5 / 0
9,651
603
9,670
25,715
24,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
2
21
Kills
1
1
Deaths
21
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
Dorielg
Neith
2
0
13
8.5
W
Baron Samedi
JoanRdzO
Baron Samedi
9
0
12
15
L
Zhong Kui
MRPEPSI7322
Zhong Kui
1
8
0
0.13
W
Bellona
Mono3312
Bellona
10
1
10
15
L
Charybdis
ShadowHonorX2X
Charybdis
0
8
1
0.06
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,496
Damage
26,067
42,477
Taken
65,144
35,797
Mitigated
59,734
19,406
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dorielg
Neith
6,994
2,665
0
1,036
2,769
1,441
534
2,596
173
0
24,333
W
Baron Samedi
JoanRdzO
Baron Samedi
27,121
2,422
4,172
10,042
17,689
9,763
343
9,255
8,434
74,384
0
L
Zhong Kui
MRPEPSI7322
Zhong Kui
10,092
261
0
4,619
23,394
28,832
0
9,743
12,896
24,317
0
W
Bellona
Mono3312
Bellona
25,381
8,717
0
4,156
22,019
24,593
338
8,725
13,294
0
53,179
L
Charybdis
ShadowHonorX2X
Charybdis
6,305
3,652
0
622
16,035
6,753
0
6,760
8,977
0
34,085
L
9,670
3,035
0
6,428
25,715
24,149
0
10,852
14,483
29,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
28,548
191
Minions Killed
138
12
Camps Cleared
2
912,599
Distance Traveled
765,209
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,697
669
40
3
0
276,068
0
W
Baron Samedi
12,372
773
99
6
7
308,368
0
L
Zhong Kui
9,436
590
30
2
0
257,883
3
W
Bellona
12,249
766
52
3
5
328,163
1
L
Charybdis
9,461
591
80
5
2
241,340
3
L
Atlas
9,651
603
28
2
0
265,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role