Player Matchup

Horus
Horus
JordiWitDa40676
Horus
Level 38
God Stats
39W - 51L
1,542 SR
Queue Stats
294W - 398L
1,287 Elo+
Party 1
Janus
Janus
Rafasah420
Janus
Level 149
God Stats
5W - 7L
1,491 SR
Queue Stats
417W - 466L
1,335 Elo+
Party 1
Neith
Neith
king2of2poopoo
Neith
Level 33
God Stats
2W - 9L
1,084 SR
Queue Stats
2W - 12L
1,055 Elo+
Solo
Team Averages
Level 73
1,372 SR
1,226 Elo+

VS

Team Averages
Level 48
1,316 SR
1,294 Elo+
Arachne
Arachne
PepeTheWolf
Arachne
Level 39
God Stats
3W - 6L
1,387 SR
Queue Stats
45W - 65L
1,278 Elo+
Party 2
Hercules
Hercules
SonOfASheperd1
Hercules
Level 43
God Stats
2W - 3L
1,053 SR
Queue Stats
39W - 55L
1,300 Elo+
Party 2
Chang'e
Chang'e
Thegan_g
Chang'e
Level 62
God Stats
42W - 46L
1,508 SR
Queue Stats
232W - 346L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,800
650
5,053
8,431
4,013
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
14
2 / 1 / 2
8,821
735
15,269
7,146
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 4 / 3
7,963
664
7,067
7,990
3,461
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
PepeTheWolf
Arachne
12
0 / 2 / 2
7,133
594
2,197
9,613
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
14
4 / 1 / 2
8,604
717
4,771
10,159
11,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Thegan_g
Chang'e
13
3 / 1 / 2
8,301
692
5,623
13,180
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
7
8
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Arachne
PepeTheWolf
Arachne
0
2
2
0.5
L
Janus
2
1
2
3
W
Hercules
4
1
2
5
W
Chang'e
Thegan_g
Chang'e
3
1
2
4
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
12,591
23,567
Taken
32,952
10,485
Mitigated
21,780
3,945
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,053
1,858
305
616
8,431
4,013
0
1,946
6,356
0
12,712
W
Arachne
PepeTheWolf
Arachne
2,197
1,523
0
428
9,613
5,706
0
4,391
4,904
0
8,443
L
Janus
15,269
635
0
1,068
7,146
3,011
162
2,305
4,567
54,742
0
W
Hercules
4,771
744
0
4,794
10,159
11,301
0
3,931
5,858
0
17,795
W
Chang'e
Thegan_g
Chang'e
5,623
150
1,636
3,737
13,180
4,773
0
6,142
6,664
28,604
0
L
7,067
3,393
0
1,956
7,990
3,461
607
1,958
5,964
0
29,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,584
Gold Earned
24,038
190
Minions Killed
99
8
Camps Cleared
2
674,561
Distance Traveled
648,407
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,800
650
24
2
0
228,326
0
W
Arachne
7,133
594
10
1
0
212,451
1
L
Janus
8,821
735
108
9
6
242,614
2
W
Hercules
8,604
717
31
3
1
202,033
1
W
Chang'e
8,301
692
58
5
1
233,923
5
L
Neith
7,963
664
58
5
2
203,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role