Player Matchup

Sol
Sol
Gold V
RichKidNick
Sol
Gold V
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,616 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 92
1,500 SR
1,616 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,591 SR
1,800 MMR
Pele
Pele
Gold III
MR PAPI 23 23
Pele
Gold III
Level 115
God Stats
9W - 5L
1,591 SR
Queue Stats
27W - 28L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,453
859
8,917
16,147
13,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
UllrThothAnhurChronosOlorun

VS

Bans
Ah Muzen CabGuan YuBastetSkadiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
10,565
960
12,646
12,095
8,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,917
Damage
12,646
16,147
Taken
12,095
13,024
Mitigated
8,031
7,096
Healing
3,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,646
3,200
0
3,112
12,095
8,031
1,414
7,927
4,168
0
63,374
L
8,917
3,816
0
7,096
16,147
13,024
1,106
102
16,045
42,286
4,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,453
Gold Earned
10,565
101
Minions Killed
118
3
Camps Cleared
6
191,226
Distance Traveled
246,985
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,565
960
118
11
6
246,985
3
L
Sol
9,453
859
101
9
3
191,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role