Player Matchup

He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold I
Hakzuu
Bastet
Gold I
Level 147
God Stats
3W - 4L
1,665 SR
Queue Stats
102W - 94L
1,674 MMR
Solo
Geb
Geb
Gold V
OffWorld247
Geb
Gold V
Level 102
God Stats
3W - 1L
1,918 SR
Queue Stats
133W - 125L
1,614 MMR
Solo
Medusa
Medusa
Gold II
Shichibii
Medusa
Gold II
Level 160
God Stats
14W - 11L
1,645 SR
Queue Stats
298W - 310L
1,651 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
iJeffReyn
Sun Wukong
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 190L
1,671 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,645 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,590 SR
1,653 MMR
Sol
Sol
Silver I
Chqdou
Sol
Silver I
Level 144
God Stats
1W - 0L
1,541 SR
Queue Stats
44W - 27L
1,642 MMR
Solo
Vamana
Vamana
Gold II
MixedRaceCouple
Vamana
Gold II
Level 57
God Stats
3W - 0L
1,868 SR
Queue Stats
29W - 18L
1,675 MMR
Party 2
Arachne
Arachne
Gold II
Sloshyeel
Arachne
Gold II
Level 152
God Stats
7W - 7L
1,403 SR
Queue Stats
123W - 117L
1,527 MMR
Party 2
Ullr
Ullr
Platinum II
Tobbynisms
Ullr
Platinum II
Level 107
God Stats
12W - 5L
1,549 SR
Queue Stats
82W - 60L
1,771 MMR
Party 3
Mulan
Mulan
Platinum IV
Yonniе
Mulan
Platinum IV
Level 160
God Stats
2W - 2L
1,587 SR
Queue Stats
42W - 39L
1,647 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
0 / 9 / 6
9,741
406
18,689
21,554
8,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
Hakzuu
Bastet
15
5 / 6 / 5
10,415
434
19,417
27,094
11,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 7 / 6
9,501
396
11,370
31,432
35,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Shichibii
Medusa
18
1 / 2 / 3
11,455
477
13,708
27,347
14,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
iJeffReyn
Sun Wukong
19
5 / 4 / 1
12,292
512
17,283
27,186
29,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
RavanaArtioMercuryKali

VS

Bans
ShivaNemesisFreyaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Chqdou
Sol
20
4 / 1 / 5
14,929
622
23,122
23,205
11,299
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
9 / 1 / 7
15,926
664
31,111
35,489
32,288
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arachne
Sloshyeel
Arachne
20
5 / 2 / 7
13,408
559
14,358
29,254
13,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 4 / 10
13,066
544
21,760
24,358
11,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Yonniе
Mulan
18
4 / 5 / 14
13,267
553
21,355
32,873
36,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
13
Kills
28
28
Deaths
13
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
9
6
0.33
W
Sol
Chqdou
Sol
4
1
5
6.5
L
Bastet
Hakzuu
Bastet
5
6
5
1.25
W
9
1
7
12.5
L
2
7
6
0.71
L
Medusa
Shichibii
Medusa
1
2
3
1.25
W
Arachne
Sloshyeel
Arachne
5
2
7
4.25
W
6
4
10
2.75
W
Mulan
Yonniе
Mulan
4
5
14
2.2
L
Sun Wukong
iJeffReyn
Sun Wukong
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,467
Damage
111,706
134,613
Taken
145,179
100,529
Mitigated
104,803
27,897
Healing
70,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
18,689
1,224
0
3,334
21,554
8,805
0
1,201
20,353
95,583
0
W
Sol
Chqdou
Sol
23,122
12,285
0
17,462
23,205
11,299
3,999
2,387
20,818
174,053
0
L
Bastet
Hakzuu
Bastet
19,417
4,955
0
6,143
27,094
11,510
0
2,621
24,473
0
69,917
W
31,111
18,675
0
16,059
35,489
32,288
2,629
5,729
28,819
0
176,190
L
11,370
2,249
0
1,717
31,432
35,417
0
7,263
24,169
26,206
0
L
Medusa
Shichibii
Medusa
13,708
7,917
0
8,010
27,347
14,961
1,284
10,091
17,256
0
111,477
W
Arachne
Sloshyeel
Arachne
14,358
9,084
0
18,863
29,254
13,461
4,699
6,280
22,757
0
125,419
W
21,760
6,514
0
7,558
24,358
11,542
4,546
8,125
15,863
0
108,966
W
Mulan
Yonniе
Mulan
21,355
2,497
853
9,594
32,873
36,213
234
8,117
24,488
0
53,869
L
Sun Wukong
iJeffReyn
Sun Wukong
17,283
2,718
0
8,693
27,186
29,836
0
1,946
25,240
0
98,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,404
Gold Earned
70,596
629
Minions Killed
852
0
Camps Cleared
0
2,330,614
Distance Traveled
2,435,428
50
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,741
406
149
6
0
424,035
10
W
Sol
14,929
622
223
9
0
427,104
2
L
Bastet
10,415
434
96
4
0
471,055
7
W
Vamana
15,926
664
265
11
0
551,558
9
L
Geb
9,501
396
29
1
0
500,930
22
L
Medusa
11,455
477
191
8
0
456,177
7
W
Arachne
13,408
559
151
6
0
514,901
3
W
Ullr
13,066
544
154
6
0
475,490
11
W
Mulan
13,267
553
59
2
0
466,375
5
L
Sun Wukong
12,292
512
164
7
0
478,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role