Player Matchup

Khepri
Khepri
EffinBigSack
Khepri
Level 102
God Stats
11W - 13L
1,583 SR
Queue Stats
87W - 66L
1,545 Elo+
Party 2
Thor
Thor
RyanLovesWeed
Thor
Level 147
God Stats
0W - 2L
1,330 SR
Queue Stats
52W - 38L
1,628 Elo+
Party 3
King Arthur
King Arthur
SWAGMUEL
King Arthur
Level 29
God Stats
3W - 4L
1,602 SR
Queue Stats
53W - 44L
1,510 Elo+
Party 2
Olorun
Olorun
ThyUmbra
Olorun
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 27L
1,622 Elo+
Party 3
Thoth
Thoth
numer1employee
Thoth
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 70L
1,518 Elo+
Party 2
Team Averages
Level 73
1,503 SR
1,565 Elo+

VS

Team Averages
Level 98
1,743 SR
1,510 Elo+
Olorun
Olorun
Berged
Olorun
Level 144
God Stats
3W - 1L
1,681 SR
Queue Stats
50W - 25L
1,659 Elo+
Party 1
Anubis
Anubis
Dah Sauce
Anubis
Level 125
God Stats
14W - 13L
1,818 SR
Queue Stats
116W - 103L
1,599 Elo+
Party 1
Chaac
Chaac
Derpnocles
Chaac
Level 139
God Stats
1W - 0L
1,952 SR
Queue Stats
28W - 15L
1,583 Elo+
Party 1
Arachne
Arachne
Jakemanzo
Arachne
Level 44
God Stats
4W - 1L
1,360 SR
Queue Stats
9W - 7L
1,082 Elo+
Solo
Shiva
Shiva
Peace n Hate
Shiva
Level 37
God Stats
2W - 0L
1,906 SR
Queue Stats
9W - 5L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
2 / 2 / 0
7,224
482
3,391
9,713
9,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 3 / 2
7,626
508
8,692
14,309
5,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
SWAGMUEL
King Arthur
12
1 / 1 / 0
7,012
467
6,570
15,098
14,087
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
ThyUmbra
Olorun
11
0 / 4 / 2
6,548
437
9,135
11,327
4,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 4 / 0
7,263
484
3,826
7,906
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Berged
Olorun
13
6 / 1 / 2
7,803
520
10,262
11,511
5,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
Dah Sauce
Anubis
16
4 / 2 / 2
9,179
612
8,979
11,948
6,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
12
1 / 1 / 5
7,466
498
7,645
14,660
16,488
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Jakemanzo
Arachne
12
2 / 2 / 2
7,440
496
4,013
12,943
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 1 / 1
7,233
482
7,971
12,600
12,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
13
14
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
Berged
Olorun
6
1
2
7
W
Anubis
Dah Sauce
Anubis
4
2
2
2.5
W
Chaac
1
1
5
3.5
L
Khepri
2
2
0
1
W
Arachne
Jakemanzo
Arachne
2
2
2
1.5
W
0
1
1
0.5
L
2
3
2
1
L
King Arthur
SWAGMUEL
King Arthur
1
1
0
1
L
Olorun
ThyUmbra
Olorun
0
4
2
0.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,614
Damage
38,870
58,353
Taken
63,662
36,406
Mitigated
44,820
12,337
Healing
24,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Berged
Olorun
10,262
6,147
587
3,906
11,511
5,058
1,528
3,821
7,690
54,584
0
W
Anubis
Dah Sauce
Anubis
8,979
262
0
5,873
11,948
6,453
0
4,899
7,049
82,890
0
W
Chaac
7,645
1,869
232
5,737
14,660
16,488
0
6,198
8,462
0
39,235
L
Khepri
3,391
417
0
1,902
9,713
9,363
190
6,055
3,658
26,603
0
W
Arachne
Jakemanzo
Arachne
4,013
1,990
0
3,559
12,943
4,760
364
1,434
11,509
0
57,220
W
7,971
1,725
0
4,335
12,600
12,061
122
0
12,600
0
51,631
L
8,692
2,674
0
4,342
14,309
5,492
0
3,591
10,718
0
57,153
L
King Arthur
SWAGMUEL
King Arthur
6,570
758
0
2,377
15,098
14,087
0
0
15,098
0
48,642
L
Olorun
ThyUmbra
Olorun
9,135
6,295
223
2,361
11,327
4,577
1,040
4,893
6,377
46,375
0
L
3,826
327
0
1,132
7,906
2,887
0
4,702
3,204
51,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,673
Gold Earned
39,121
379
Minions Killed
457
0
Camps Cleared
0
1,386,266
Distance Traveled
1,486,623
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,803
520
81
5
0
287,452
1
W
Anubis
9,179
612
138
9
0
279,893
5
W
Chaac
7,466
498
60
4
0
298,711
3
L
Khepri
7,224
482
39
3
0
272,338
0
W
Arachne
7,440
496
94
6
0
325,706
0
W
Shiva
7,233
482
84
6
0
294,861
0
L
Thor
7,626
508
89
6
0
310,878
3
L
King Arthur
7,012
467
85
6
0
299,352
2
L
Olorun
6,548
437
80
5
0
251,369
0
L
Thoth
7,263
484
86
6
0
252,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role