Player Matchup

Chaac
Chaac
FRM-Byfernandiko
Chaac
Level 39
God Stats
0W - 3L
1,238 SR
Queue Stats
3W - 12L
1,239 Elo+
Solo
Hachiman
Hachiman
MoistnShticky
Hachiman
Level 97
God Stats
7W - 11L
1,544 SR
Queue Stats
60W - 69L
1,454 Elo+
Party 3
Sol
Sol
Possessed_lion23
Sol
Level 27
God Stats
2W - 10L
1,500 SR
Queue Stats
87W - 119L
1,265 Elo+
Party 1
Artio
Artio
iWilliammm
Artio
Level 116
God Stats
7W - 13L
1,669 SR
Queue Stats
76W - 90L
1,444 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
mad-mullet
Morgan Le Fay
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
297W - 333L
1,311 Elo+
Party 1
Team Averages
Level 78
1,490 SR
1,343 Elo+

VS

Team Averages
Level 127
1,610 SR
1,553 Elo+
Guan Yu
Guan Yu
LadyAuroraHart
Guan Yu
Level 135
God Stats
2W - 2L
1,824 SR
Queue Stats
248W - 183L
1,601 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MAJ0R PANYE
Kumbhakarna
Level 158
God Stats
54W - 63L
1,547 SR
Queue Stats
299W - 260L
1,561 Elo+
Party 2
Anubis
Anubis
MorpheuS_KG
Anubis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,438 Elo+
Solo
Medusa
Medusa
Nomoogle
Medusa
Level 138
God Stats
22W - 24L
1,496 SR
Queue Stats
510W - 471L
1,564 Elo+
Party 2
Arachne
Arachne
cheekyparker
Arachne
Level 160
God Stats
2W - 1L
1,683 SR
Queue Stats
259W - 228L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 1
9,687
881
2,795
7,977
5,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
MoistnShticky
Hachiman
17
0 / 5 / 4
11,028
1,003
13,657
14,216
5,957
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 7 / 2
10,053
914
14,227
22,509
8,683
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
16
4 / 3 / 0
12,451
1,132
14,552
26,776
42,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
mad-mullet
Morgan Le Fay
16
0 / 6 / 4
10,476
952
17,671
18,334
9,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

85

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 20
11,343
1,031
14,414
18,068
21,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
MAJ0R PANYE
Kumbhakarna
17
1 / 0 / 14
10,773
979
7,724
17,244
22,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
17
1 / 2 / 16
11,120
1,011
11,279
7,178
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Nomoogle
Medusa
18
8 / 0 / 12
12,153
1,105
24,800
12,846
6,640
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
cheekyparker
Arachne
19
13 / 2 / 9
13,525
1,230
28,005
18,593
11,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
96
4
Kills
25
25
Deaths
4
11
Assists
71
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
2
0
20
12
W
Kumbhakarna
MAJ0R PANYE
Kumbhakarna
1
0
14
8
L
Hachiman
MoistnShticky
Hachiman
0
5
4
0.4
W
Anubis
1
2
16
4.5
W
Medusa
Nomoogle
Medusa
8
0
12
14
L
0
7
2
0.14
W
Arachne
cheekyparker
Arachne
13
2
9
8.75
L
Artio
4
3
0
1.33
L
Morgan Le Fay
mad-mullet
Morgan Le Fay
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,902
Damage
86,222
89,812
Taken
73,929
71,805
Mitigated
67,096
15,074
Healing
22,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,795
476
0
1,061
7,977
5,122
0
1,682
6,295
0
12,972
W
14,414
1,877
6,561
6,639
18,068
21,584
0
11,802
6,175
0
20,475
W
Kumbhakarna
MAJ0R PANYE
Kumbhakarna
7,724
240
455
729
17,244
22,576
0
10,028
7,183
21,396
0
L
Hachiman
MoistnShticky
Hachiman
13,657
6,353
0
1,452
14,216
5,957
0
2,134
12,082
0
43,635
W
Anubis
11,279
36
1,018
87
7,178
4,417
0
4,360
2,787
37,311
0
W
Medusa
Nomoogle
Medusa
24,800
12,771
0
2,352
12,846
6,640
0
8,956
3,890
0
51,475
L
14,227
3,300
0
2,205
22,509
8,683
0
6,483
16,026
36,068
1,597
W
Arachne
cheekyparker
Arachne
28,005
15,662
0
5,070
18,593
11,879
0
10,435
8,065
0
47,128
L
Artio
14,552
1,257
2,533
7,619
26,776
42,112
0
6,129
20,647
25,848
0
L
Morgan Le Fay
mad-mullet
Morgan Le Fay
17,671
2,516
0
204
18,334
9,931
0
2,575
15,759
35,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,695
Gold Earned
58,914
242
Minions Killed
232
9
Camps Cleared
8
854,973
Distance Traveled
1,120,256
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,687
881
26
2
2
88,957
0
W
Guan Yu
11,343
1,031
17
2
1
252,783
0
W
Kumbhakarna
10,773
979
25
2
2
221,225
0
L
Hachiman
11,028
1,003
79
7
6
189,315
3
W
Anubis
11,120
1,011
63
6
0
198,528
0
W
Medusa
12,153
1,105
80
7
1
220,853
3
L
Sol
10,053
914
68
6
0
175,667
0
W
Arachne
13,525
1,230
47
4
4
226,867
2
L
Artio
12,451
1,132
26
2
1
213,338
0
L
Morgan Le Fay
10,476
952
43
4
0
187,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role