Player Matchup

Fenrir
Fenrir
Gold III
BloodyThebes
Fenrir
Gold III
Level 85
God Stats
1W - 6L
1,358 SR
Queue Stats
185W - 185L
1,399 MMR
Solo
Cthulhu
Cthulhu
Silver II
KharnGaming
Cthulhu
Silver II
Level 60
God Stats
1W - 2L
1,686 SR
Queue Stats
50W - 45L
1,508 MMR
Solo
Artemis
Artemis
Silver II
NecoTheGoat
Artemis
Silver II
Level 66
God Stats
0W - 5L
1,590 SR
Queue Stats
19W - 29L
1,500 MMR
Solo
Merlin
Merlin
Gold V
Stretch40
Merlin
Gold V
Level 155
God Stats
16W - 14L
1,511 SR
Queue Stats
437W - 459L
1,440 MMR
Solo
Ymir
Ymir
Bronze III
xxWhitefangxx49
Ymir
Bronze III
Level 109
God Stats
0W - 1L
1,360 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,501 SR
1,470 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,483 SR
1,505 MMR
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
BoardingPack91
Chiron
Gold II
Level 147
God Stats
10W - 13L
1,404 SR
Queue Stats
193W - 189L
1,456 MMR
Solo
Pele
Pele
Bronze III
DaGuyBesideYou
Pele
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,555 MMR
Solo
Geb
Geb
Platinum V
Procookieivan
Geb
Platinum V
Level 156
God Stats
28W - 24L
1,512 SR
Queue Stats
178W - 175L
1,477 MMR
Solo
Mulan
Mulan
Bronze V
xxsquinkyxx
Mulan
Bronze V
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 62L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 4 / 0
4,633
463
2,183
9,956
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
KharnGaming
Cthulhu
10
0 / 3 / 0
5,505
551
3,530
8,586
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
NecoTheGoat
Artemis
6
1 / 4 / 0
4,314
431
3,565
5,758
1,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Stretch40
Merlin
8
0 / 2 / 0
4,490
449
1,551
3,701
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 2 / 1
4,369
437
2,037
9,065
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
LancelotShivaAthenaArtio

VS

Bans
MedusaAnubisGilgameshBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 0 / 5
5,794
579
5,484
4,775
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
8 / 1 / 1
6,223
622
9,132
5,729
1,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 0 / 3
5,800
580
3,780
6,519
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 0 / 5
5,002
500
2,537
5,616
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 1
6,422
642
5,559
7,292
4,134
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
15
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
5
3.5
L
Fenrir
0
4
0
0
W
8
1
1
8.5
W
3
0
3
4.5
L
Cthulhu
KharnGaming
Cthulhu
0
3
0
0
L
Artemis
NecoTheGoat
Artemis
1
4
0
0.25
W
0
0
5
2.5
L
Merlin
Stretch40
Merlin
0
2
0
0
L
0
2
1
0.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,866
Damage
26,492
37,066
Taken
29,931
14,885
Mitigated
12,313
10,169
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,484
576
449
2,449
4,775
1,646
0
1,430
3,345
35,565
0
L
Fenrir
2,183
229
0
2,850
9,956
3,689
0
2,616
7,178
0
28,018
W
9,132
3,714
194
1,627
5,729
1,639
0
764
4,965
0
39,784
W
3,780
1,037
0
865
6,519
2,032
0
396
6,087
0
40,405
L
Cthulhu
KharnGaming
Cthulhu
3,530
363
0
3,495
8,586
4,214
0
0
8,586
30,086
0
L
Artemis
NecoTheGoat
Artemis
3,565
1,880
0
628
5,758
1,489
0
1,287
4,451
0
17,183
W
2,537
898
0
1,104
5,616
2,862
0
1,266
4,350
11,332
0
L
Merlin
Stretch40
Merlin
1,551
37
0
290
3,701
1,248
0
1,332
2,223
31,773
0
L
2,037
805
191
2,715
9,065
4,245
0
2,396
6,607
14,041
0
W
5,559
745
0
2,800
7,292
4,134
0
2,888
3,962
0
43,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,311
Gold Earned
29,241
228
Minions Killed
302
0
Camps Cleared
0
907,181
Distance Traveled
993,402
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,794
579
57
6
0
182,604
2
L
Fenrir
4,633
463
56
6
0
186,942
1
W
Chiron
6,223
622
65
7
0
188,720
2
W
Pele
5,800
580
79
8
0
224,364
4
L
Cthulhu
5,505
551
80
8
0
180,519
1
L
Artemis
4,314
431
29
3
0
191,895
3
W
Geb
5,002
500
13
1
0
206,383
3
L
Merlin
4,490
449
45
5
0
176,098
4
L
Ymir
4,369
437
18
2
0
171,727
1
W
Mulan
6,422
642
88
9
0
191,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role