Player Matchup

Thoth
Thoth
JakubJermus
Thoth
Level 133
God Stats
7W - 4L
1,600 SR
Queue Stats
238W - 206L
1,631 Elo+
Party 1
Chaac
Chaac
Skreatz
Chaac
Level 139
God Stats
12W - 8L
1,452 SR
Queue Stats
561W - 498L
1,528 Elo+
Party 1
Cupid
Cupid
Skreebz
Cupid
Level 123
God Stats
7W - 3L
1,626 SR
Queue Stats
353W - 309L
1,495 Elo+
Party 1
Hachiman
Hachiman
iamthehokage23
Hachiman
Level 45
God Stats
6W - 1L
1,878 SR
Queue Stats
110W - 76L
1,612 Elo+
Party 1
Anubis
Anubis
liftedgeg
Anubis
Level 147
God Stats
4W - 7L
1,477 SR
Queue Stats
463W - 360L
1,611 Elo+
Party 1
Team Averages
Level 117
1,607 SR
1,575 Elo+

VS

Team Averages
Level 101
1,515 SR
1,499 Elo+
Atlas
Atlas
AngryFoal779056
Atlas
Level 32
God Stats
1W - 2L
1,560 SR
Queue Stats
10W - 8L
1,594 Elo+
Party 2
Anhur
Anhur
DNA Prime
Anhur
Level 88
God Stats
0W - 1L
1,243 SR
Queue Stats
17W - 15L
1,528 Elo+
Party 2
Baron Samedi
Baron Samedi
Eclipse Ninjaa
Baron Samedi
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,415 Elo+
Solo
Skadi
Skadi
LoboGuerrero971
Skadi
Level 104
God Stats
0W - 1L
1,306 SR
Queue Stats
5W - 7L
1,469 Elo+
Solo
Mulan
Mulan
Wewinshowtime
Mulan
Level 129
God Stats
6W - 3L
1,965 SR
Queue Stats
261W - 276L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 20
11,992
799
20,922
10,922
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Skreatz
Chaac
19
4 / 3 / 25
12,365
824
10,328
26,419
31,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
Skreebz
Cupid
18
6 / 2 / 19
11,499
767
13,141
15,036
6,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
20
7 / 3 / 20
12,316
821
24,248
18,603
8,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
liftedgeg
Anubis
20
12 / 5 / 21
12,849
857
32,114
19,774
11,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 10
10,349
690
12,032
25,611
29,846
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
DNA Prime
Anhur
18
5 / 7 / 6
11,723
782
12,166
16,854
7,941
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Eclipse Ninjaa
Baron Samedi
18
4 / 6 / 8
10,557
704
23,664
19,744
12,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 12 / 5
8,872
591
7,584
21,537
7,687
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 7 / 9
9,737
649
18,347
28,757
20,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
52
36
Kills
14
16
Deaths
37
105
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
5
10
1.6
L
Anhur
DNA Prime
Anhur
5
7
6
1.14
L
Baron Samedi
Eclipse Ninjaa
Baron Samedi
4
6
8
1.33
W
7
3
20
5.67
L
0
12
5
0.21
W
Chaac
Skreatz
Chaac
4
3
25
5.5
W
Cupid
Skreebz
Cupid
6
2
19
7.75
L
2
7
9
0.93
W
Hachiman
7
3
20
5.67
W
Anubis
liftedgeg
Anubis
12
5
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,753
Damage
73,793
90,754
Taken
112,503
63,292
Mitigated
77,509
53,352
Healing
28,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,032
4,486
949
3,268
25,611
29,846
38
11,953
13,658
20,803
0
L
Anhur
DNA Prime
Anhur
12,166
5,890
922
2,002
16,854
7,941
607
6,199
10,655
0
22,827
L
Baron Samedi
Eclipse Ninjaa
Baron Samedi
23,664
2,439
4,490
5,112
19,744
12,019
675
8,684
11,060
52,359
0
W
20,922
433
2,688
851
10,922
4,677
2,105
3,544
7,252
39,298
0
L
7,584
1,834
458
304
21,537
7,687
333
14,030
7,507
0
14,029
W
Chaac
Skreatz
Chaac
10,328
1,039
2,299
11,593
26,419
31,703
488
9,319
16,744
0
22,738
W
Cupid
Skreebz
Cupid
13,141
7,607
10,637
7,638
15,036
6,654
2,584
5,230
8,505
0
24,411
L
18,347
2,234
1,206
10,005
28,757
20,016
127
12,170
16,587
0
26,660
W
Hachiman
24,248
11,718
2,790
4,869
18,603
8,591
2,171
9,653
8,756
0
52,432
W
Anubis
liftedgeg
Anubis
32,114
1,774
2,463
7,524
19,774
11,667
1,204
7,950
11,573
44,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,021
Gold Earned
51,238
167
Minions Killed
136
0
Camps Cleared
0
1,432,700
Distance Traveled
1,215,184
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,349
690
18
1
0
261,479
0
L
Anhur
11,723
782
39
3
0
245,433
0
L
Baron Samedi
10,557
704
54
4
0
230,979
0
W
Thoth
11,992
799
42
3
0
289,215
0
L
Skadi
8,872
591
13
1
0
208,254
0
W
Chaac
12,365
824
23
2
0
312,249
0
W
Cupid
11,499
767
21
1
0
312,702
4
L
Mulan
9,737
649
12
1
0
269,039
0
W
Hachiman
12,316
821
57
4
0
271,453
3
W
Anubis
12,849
857
24
2
0
247,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role