Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChonkMansaMusa
Ymir
Level 104
God Stats
2W - 8L
1,281 SR
Queue Stats
45W - 53L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
GargleMeMarbles
Kukulkan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,498 Elo+
Party 1
Cerberus
Cerberus
Kisemisis
Cerberus
Level 142
God Stats
1W - 3L
1,181 SR
Queue Stats
69W - 63L
1,529 Elo+
Party 1
Freya
Freya
WholeFoodsSushi
Freya
Level 96
God Stats
8W - 11L
1,329 SR
Queue Stats
37W - 49L
1,445 Elo+
Party 1
Team Averages
Level 109
1,358 SR
1,495 Elo+

VS

Team Averages
Level 97
1,393 SR
1,576 Elo+
Heimdallr
Heimdallr
CSMSLEDGE
Heimdallr
Level 106
God Stats
1W - 3L
1,236 SR
Queue Stats
97W - 83L
1,552 Elo+
Party 2
Athena
Athena
FearAllReason
Athena
Level 95
God Stats
3W - 9L
1,201 SR
Queue Stats
110W - 91L
1,592 Elo+
Party 2
Ra
Ra
GUILTYRELAPSE
Ra
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 106L
1,572 Elo+
Party 2
King Arthur
King Arthur
ShadowSpyA25
King Arthur
Level 117
God Stats
9W - 9L
1,640 SR
Queue Stats
141W - 133L
1,571 Elo+
Party 2
Da Ji
Da Ji
itsdemarco
Da Ji
Level 55
God Stats
2W - 0L
1,388 SR
Queue Stats
27W - 16L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
6 / 5 / 6
8,256
550
9,885
17,761
15,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 4 / 2
7,687
512
7,159
14,593
6,909
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
12
2 / 6 / 3
7,358
491
7,004
9,295
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Kisemisis
Cerberus
12
0 / 8 / 0
7,330
489
4,977
19,162
9,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 6 / 7
7,804
520
11,758
16,114
6,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CSMSLEDGE
Heimdallr
13
4 / 2 / 3
8,119
541
10,023
11,885
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 9
8,202
547
6,163
13,830
10,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 4 / 4
8,275
552
6,014
8,702
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ShadowSpyA25
King Arthur
17
12 / 0 / 6
10,521
701
21,776
12,766
13,819
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
14
7 / 5 / 6
8,760
584
11,826
14,454
7,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
15
Kills
29
29
Deaths
15
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
6
5
6
1.8
W
Heimdallr
CSMSLEDGE
Heimdallr
4
2
3
2.75
L
3
4
2
1
W
3
4
9
1.88
W
3
4
4
1.25
L
Kukulkan
2
6
3
0.58
L
Cerberus
Kisemisis
Cerberus
0
8
0
0
W
King Arthur
ShadowSpyA25
King Arthur
12
0
6
15
L
4
6
7
1.25
W
Da Ji
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,783
Damage
55,802
76,925
Taken
61,637
43,296
Mitigated
40,178
19,215
Healing
12,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,885
4,832
643
5,897
17,761
15,858
0
3,930
13,629
0
47,225
W
Heimdallr
CSMSLEDGE
Heimdallr
10,023
4,268
0
2,794
11,885
4,957
1,314
5,183
6,702
0
51,272
L
7,159
2,408
0
3,664
14,593
6,909
0
1,994
12,470
51,322
0
W
6,163
1,529
0
1,218
13,830
10,107
234
6,915
6,915
28,242
0
W
6,014
600
1,023
2,149
8,702
4,250
1,001
6,154
2,514
52,385
0
L
Kukulkan
7,004
961
0
430
9,295
4,310
0
2,210
6,945
51,636
0
L
Cerberus
Kisemisis
Cerberus
4,977
202
0
2,334
19,162
9,654
791
424
18,698
50,074
0
W
King Arthur
ShadowSpyA25
King Arthur
21,776
2,582
0
1,120
12,766
13,819
37
6,627
5,639
0
78,238
L
11,758
4,668
0
6,247
16,114
6,565
264
3,068
13,006
51,768
0
W
Da Ji
11,826
3,311
0
3,787
14,454
7,045
0
5,467
8,969
0
59,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,435
Gold Earned
43,877
483
Minions Killed
425
0
Camps Cleared
0
1,429,317
Distance Traveled
1,505,081
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,256
550
61
4
0
312,382
2
W
Heimdallr
8,119
541
86
6
0
286,847
1
L
Ymir
7,687
512
95
6
0
284,772
3
W
Athena
8,202
547
29
2
0
307,873
1
W
Ra
8,275
552
109
7
0
301,214
1
L
Kukulkan
7,358
491
94
6
0
275,598
2
L
Cerberus
7,330
489
160
11
0
276,247
1
W
King Arthur
10,521
701
119
8
0
310,665
1
L
Freya
7,804
520
73
5
0
280,318
0
W
Da Ji
8,760
584
82
5
0
298,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role