Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FireVictinii
Ah Muzen Cab
Level 157
God Stats
7W - 2L
1,919 SR
Queue Stats
827W - 386L
1,845 Elo+
Party 1
Olorun
Olorun
NHuddles
Olorun
Level 148
God Stats
13W - 2L
1,898 SR
Queue Stats
113W - 34L
1,876 Elo+
Party 1
Fenrir
Fenrir
Ryan4400123
Fenrir
Level 20
God Stats
2W - 0L
1,744 SR
Queue Stats
29W - 2L
1,932 Elo+
Party 1
Team Averages
Level 108
1,854 SR
1,885 Elo+

VS

Team Averages
Level 128
1,576 SR
1,462 Elo+
Ullr
Ullr
The25ThRain
Ullr
Level 132
God Stats
7W - 9L
1,432 SR
Queue Stats
44W - 45L
1,504 Elo+
Party 2
Scylla
Scylla
Ymϊr
Scylla
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,340 Elo+
Solo
Bacchus
Bacchus
yessir567
Bacchus
Level 146
God Stats
0W - 1L
1,797 SR
Queue Stats
32W - 32L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FireVictinii
Ah Muzen Cab
16
6 / 1 / 4
10,259
789
16,616
11,689
5,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
NHuddles
Olorun
14
2 / 2 / 6
9,324
717
11,677
8,813
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
13
2 / 2 / 4
9,606
739
4,516
12,923
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
8,566
659
7,740
13,787
6,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Ymϊr
Scylla
13
2 / 5 / 3
8,745
673
4,921
9,488
3,719
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
yessir567
Bacchus
13
2 / 2 / 2
8,812
678
10,163
12,107
12,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
5
5
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
FireVictinii
Ah Muzen Cab
6
1
4
8
W
Olorun
NHuddles
Olorun
2
2
6
2.5
W
Fenrir
2
2
4
2
L
1
3
4
1
L
Scylla
Ymϊr
Scylla
2
5
3
0.7
L
Bacchus
yessir567
Bacchus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,809
Damage
22,824
33,425
Taken
35,382
23,814
Mitigated
22,352
14,246
Healing
1,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
FireVictinii
Ah Muzen Cab
16,616
7,577
0
5,643
11,689
5,580
842
4,234
7,251
0
66,633
W
Olorun
NHuddles
Olorun
11,677
4,884
436
3,877
8,813
4,918
1,783
5,321
3,272
38,679
3,079
W
Fenrir
4,516
546
0
4,290
12,923
13,316
172
5,001
7,459
0
14,278
L
7,740
1,833
0
500
13,787
6,247
0
3,893
9,894
0
29,051
L
Scylla
Ymϊr
Scylla
4,921
803
0
250
9,488
3,719
0
2,356
7,132
27,772
0
L
Bacchus
yessir567
Bacchus
10,163
521
0
680
12,107
12,386
0
4,184
7,923
14,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
26,123
186
Minions Killed
145
10
Camps Cleared
1
729,813
Distance Traveled
677,780
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,259
789
104
8
6
267,814
3
W
Olorun
9,324
717
66
5
3
234,913
3
W
Fenrir
9,606
739
16
1
1
227,086
2
L
Ullr
8,566
659
67
5
0
242,631
3
L
Scylla
8,745
673
56
4
1
192,230
2
L
Bacchus
8,812
678
22
2
0
242,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role