Player Matchup

Cthulhu
Cthulhu
ChillingBurr
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
DragonFire2597
Zeus
Level 145
God Stats
5W - 5L
1,585 SR
Queue Stats
200W - 197L
1,431 Elo+
Party 1
Heimdallr
Heimdallr
Messorem326
Heimdallr
Level 39
God Stats
1W - 1L
1,680 SR
Queue Stats
5W - 8L
1,324 Elo+
Party 1
Team Averages
Level 67
1,588 SR
1,418 Elo+

VS

Team Averages
Level 101
1,510 SR
1,371 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
INSUFIxIENT
Xing Tian
Level 62
God Stats
8W - 10L
1,570 SR
Queue Stats
251W - 355L
1,293 Elo+
Solo
Ullr
Ullr
SpicyBananaPeel
Ullr
Level 87
God Stats
6W - 2L
1,461 SR
Queue Stats
84W - 136L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChillingBurr
Cthulhu
7
0 / 1 / 0
6,930
533
1,409
4,972
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
4 / 1 / 1
9,275
713
14,484
7,974
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Messorem326
Heimdallr
12
1 / 6 / 3
8,310
639
4,927
12,228
5,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
5 / 3 / 3
9,795
753
12,543
9,185
3,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
INSUFIxIENT
Xing Tian
14
1 / 1 / 7
10,066
774
3,361
12,074
11,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 1 / 2
9,091
699
5,237
9,895
4,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
8
8
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
3
3
2.17
L
Cthulhu
ChillingBurr
Cthulhu
0
1
0
0
L
4
1
1
4.5
W
Xing Tian
INSUFIxIENT
Xing Tian
1
1
7
4.5
L
Heimdallr
Messorem326
Heimdallr
1
6
3
0.42
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,820
Damage
21,141
25,174
Taken
31,154
10,378
Mitigated
18,948
2,755
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,543
4,657
0
3,040
9,185
3,329
187
4,871
4,024
41,810
0
L
Cthulhu
ChillingBurr
Cthulhu
1,409
226
0
253
4,972
2,433
0
3,214
1,758
4,787
0
L
14,484
1,081
0
1,616
7,974
2,731
0
5,948
2,026
38,546
0
W
Xing Tian
INSUFIxIENT
Xing Tian
3,361
470
0
4,047
12,074
11,508
219
4,324
7,371
14,323
0
L
Heimdallr
Messorem326
Heimdallr
4,927
1,031
0
886
12,228
5,214
0
7,146
5,082
0
25,423
W
5,237
2,130
0
1,374
9,895
4,111
1,705
6,275
3,120
0
42,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,515
Gold Earned
28,952
132
Minions Killed
141
4
Camps Cleared
8
508,942
Distance Traveled
758,937
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,795
753
50
4
2
217,279
0
L
Cthulhu
6,930
533
5
0
0
88,573
0
L
Zeus
9,275
713
86
7
2
218,810
3
W
Xing Tian
10,066
774
18
1
1
288,269
1
L
Heimdallr
8,310
639
41
3
2
201,559
1
W
Ullr
9,091
699
73
6
5
253,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role