Player Matchup

Hou Yi
Hou Yi
Appulsed
Hou Yi
Level 92
God Stats
2W - 2L
1,707 SR
Queue Stats
71W - 54L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LukeSage
Morgan Le Fay
Level 147
God Stats
2W - 2L
1,662 SR
Queue Stats
206W - 214L
1,475 Elo+
Party 2
Chaac
Chaac
Purplezebra1806
Chaac
Level 83
God Stats
12W - 5L
1,927 SR
Queue Stats
41W - 25L
1,484 Elo+
Party 1
Khepri
Khepri
copitarsia
Khepri
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 49L
1,459 Elo+
Party 1
Awilix
Awilix
somebody46
Awilix
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 276L
1,491 Elo+
Party 2
Team Averages
Level 110
1,659 SR
1,478 Elo+

VS

Team Averages
Level 114
1,516 SR
1,526 Elo+
Scylla
Scylla
GubbleBubble
Scylla
Level 103
God Stats
2W - 1L
1,438 SR
Queue Stats
132W - 131L
1,506 Elo+
Solo
Horus
Horus
Mn Chowder
Horus
Level 159
God Stats
16W - 20L
1,612 SR
Queue Stats
206W - 179L
1,633 Elo+
Party 3
Chronos
Chronos
WhoScharted
Chronos
Level 160
God Stats
14W - 17L
1,443 SR
Queue Stats
801W - 769L
1,449 Elo+
Solo
Jormungandr
Jormungandr
WightReaper1711
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,563 Elo+
Party 3
Ravana
Ravana
xxConceited
Ravana
Level 122
God Stats
6W - 2L
1,589 SR
Queue Stats
217W - 212L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Appulsed
Hou Yi
15
5 / 6 / 6
10,354
398
21,904
24,807
10,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
LukeSage
Morgan Le Fay
20
3 / 4 / 6
12,361
475
15,057
16,113
7,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 6 / 4
11,855
456
19,696
31,073
28,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
copitarsia
Khepri
15
2 / 5 / 9
10,271
395
8,067
28,681
40,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
somebody46
Awilix
16
2 / 8 / 6
10,497
404
11,192
27,301
11,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
3 / 5 / 10
12,838
494
19,632
15,870
7,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
20
11 / 5 / 8
13,603
523
23,704
24,908
14,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
WhoScharted
Chronos
20
3 / 3 / 4
13,547
521
17,427
27,923
13,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
WightReaper1711
Jormungandr
20
12 / 0 / 4
15,031
578
26,411
21,350
22,368
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
16
0 / 5 / 10
10,065
387
9,928
21,628
26,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
65
17
Kills
29
29
Deaths
18
31
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Appulsed
Hou Yi
5
6
6
1.33
W
Scylla
3
5
10
1.6
L
Morgan Le Fay
LukeSage
Morgan Le Fay
3
4
6
1.5
W
Horus
11
5
8
3
L
5
6
4
1.17
W
Chronos
WhoScharted
Chronos
3
3
4
1.67
W
Jormungandr
WightReaper1711
Jormungandr
12
0
4
14
L
Khepri
copitarsia
Khepri
2
5
9
1.3
L
Awilix
somebody46
Awilix
2
8
6
0.63
W
Ravana
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,916
Damage
97,102
127,975
Taken
111,679
98,256
Mitigated
85,584
30,209
Healing
28,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Appulsed
Hou Yi
21,904
10,974
0
3,367
24,807
10,000
686
10,120
14,424
0
74,296
W
Scylla
19,632
2,646
0
750
15,870
7,827
1,362
6,207
9,663
93,193
0
L
Morgan Le Fay
LukeSage
Morgan Le Fay
15,057
959
0
3,904
16,113
7,063
0
8,212
7,513
107,256
0
W
Horus
23,704
11,871
1,646
10,283
24,908
14,871
1,339
3,612
21,296
0
104,499
L
19,696
4,196
331
11,977
31,073
28,606
244
17,661
12,629
0
95,261
W
Chronos
WhoScharted
Chronos
17,427
6,710
0
12,073
27,923
13,562
3,131
6,647
21,276
129,947
0
W
Jormungandr
WightReaper1711
Jormungandr
26,411
6,392
0
1,500
21,350
22,368
1,134
3,197
18,153
133,100
0
L
Khepri
copitarsia
Khepri
8,067
1,183
0
6,628
28,681
40,740
0
15,606
12,472
36,737
0
L
Awilix
somebody46
Awilix
11,192
4,510
0
4,002
27,301
11,847
0
9,434
17,377
0
95,065
W
Ravana
9,928
2,691
0
1,900
21,628
26,956
273
3,860
17,768
0
39,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,338
Gold Earned
65,084
591
Minions Killed
730
0
Camps Cleared
0
2,357,845
Distance Traveled
2,460,116
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,354
398
103
4
0
435,025
0
W
Scylla
12,838
494
144
6
0
460,912
3
L
Morgan Le Fay
12,361
475
188
7
0
496,374
8
W
Horus
13,603
523
123
5
0
539,114
2
L
Chaac
11,855
456
161
6
0
471,224
1
W
Chronos
13,547
521
182
7
0
438,484
8
W
Jormungandr
15,031
578
242
9
0
524,327
0
L
Khepri
10,271
395
30
1
0
459,508
3
L
Awilix
10,497
404
109
4
0
495,714
0
W
Ravana
10,065
387
39
2
0
497,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role