Player Matchup

Baron Samedi
Baron Samedi
GUCCIJG
Baron Samedi
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 18L
1,829 Elo+
Party 2
Jing Wei
Jing Wei
XxtomyKBxX
Jing Wei
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 32L
1,878 Elo+
Party 2
Horus
Horus
xXizigameXx
Horus
Level 85
God Stats
1W - 2L
1,690 SR
Queue Stats
18W - 9L
1,869 Elo+
Solo
Team Averages
Level 135
1,563 SR
1,859 Elo+

VS

Team Averages
Level 160
1,568 SR
1,702 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Sagoki
Bastet
Level 160
God Stats
1W - 0L
1,402 SR
Queue Stats
72W - 43L
1,806 Elo+
Party 1
Atlas
Atlas
ossanti
Atlas
Level 160
God Stats
6W - 1L
1,802 SR
Queue Stats
109W - 64L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GUCCIJG
Baron Samedi
13
3 / 10 / 5
10,072
630
14,118
20,444
9,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
XxtomyKBxX
Jing Wei
14
2 / 10 / 7
10,356
647
18,842
25,027
9,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 4
11,231
702
19,068
26,382
28,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
8 / 5 / 11
12,885
805
26,259
16,152
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Sagoki
Bastet
18
11 / 1 / 9
13,240
828
21,789
19,728
10,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
ossanti
Atlas
17
5 / 5 / 17
13,324
833
16,027
25,590
31,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
11
Kills
24
24
Deaths
11
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
5
11
2.7
L
Baron Samedi
GUCCIJG
Baron Samedi
3
10
5
0.55
W
Bastet
Sagoki
Bastet
11
1
9
15.5
L
Jing Wei
XxtomyKBxX
Jing Wei
2
10
7
0.55
W
Atlas
ossanti
Atlas
5
5
17
2.7
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,028
Damage
64,075
71,853
Taken
61,470
47,505
Mitigated
49,458
17,306
Healing
18,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
26,259
1,994
481
3,675
16,152
7,430
1,342
4,352
11,487
64,221
0
L
Baron Samedi
GUCCIJG
Baron Samedi
14,118
1,785
2,584
3,181
20,444
9,468
0
10,457
9,712
35,757
0
W
Bastet
Sagoki
Bastet
21,789
4,285
0
9,267
19,728
10,348
1,009
3,546
15,817
0
58,009
L
Jing Wei
XxtomyKBxX
Jing Wei
18,842
16,036
0
5,389
25,027
9,874
145
13,398
11,299
0
47,425
W
Atlas
ossanti
Atlas
16,027
6,578
0
4,894
25,590
31,680
259
6,661
18,380
30,685
0
L
19,068
6,503
1,564
4,588
26,382
28,163
0
17,549
8,103
0
35,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,659
Gold Earned
39,449
189
Minions Killed
186
5
Camps Cleared
8
802,496
Distance Traveled
965,607
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,885
805
102
6
1
313,052
0
L
Baron Samedi
10,072
630
49
3
4
231,444
3
W
Bastet
13,240
828
55
3
5
355,475
3
L
Jing Wei
10,356
647
98
6
1
277,530
3
W
Atlas
13,324
833
29
2
2
297,080
4
L
Horus
11,231
702
42
3
0
293,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role