Player Matchup

Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
DMDSacrifice
Sobek
Silver I
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 126L
1,247 MMR
Solo
Hou Yi
Hou Yi
Gold III
OkroSniiper
Hou Yi
Gold III
Level 144
God Stats
2W - 5L
1,308 SR
Queue Stats
145W - 234L
1,369 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,436 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 66
1,433 SR
1,312 MMR
Osiris
Osiris
Gold IV
BigShoj
Osiris
Gold IV
Level 49
God Stats
2W - 7L
1,465 SR
Queue Stats
28W - 31L
1,400 MMR
Party 1
Ullr
Ullr
Gold IV
OldHornyGuys
Ullr
Gold IV
Level 60
God Stats
0W - 2L
1,341 SR
Queue Stats
26W - 30L
1,340 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
SwaggyCash
Zhong Kui
Silver II
Level 89
God Stats
7W - 13L
1,494 SR
Queue Stats
176W - 258L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
3 / 5 / 2
12,716
706
12,312
19,332
10,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 1 / 6
12,776
710
8,257
17,157
19,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
17
3 / 6 / 3
12,607
700
18,040
17,259
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ah Muzen CabThothAtlasAchillesBaba Yaga

VS

Bans
LancelotAh PuchGebScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BigShoj
Osiris
19
7 / 4 / 3
12,721
707
21,091
27,772
34,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 3 / 8
12,805
711
18,363
18,752
10,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
SwaggyCash
Zhong Kui
10
2 / 0 / 1
9,563
531
2,285
4,026
2,281
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
12
12
Deaths
7
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
5
2
0.8
L
Osiris
BigShoj
Osiris
7
4
3
2.13
W
1
1
6
4
W
Hou Yi
3
6
3
0.75
L
3
3
8
2.33
L
Zhong Kui
SwaggyCash
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,609
Damage
41,739
53,748
Taken
50,550
40,002
Mitigated
47,403
11,289
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
12,312
4,043
0
5,087
19,332
10,464
1,259
1,655
17,312
53,578
5,010
L
Osiris
BigShoj
Osiris
21,091
5,269
0
2,537
27,772
34,550
190
12,648
14,584
0
40,387
W
8,257
596
551
4,890
17,157
19,500
303
576
16,039
17,244
0
W
Hou Yi
18,040
10,187
0
761
17,259
10,038
1,446
932
15,520
0
57,462
L
18,363
7,501
0
2,593
18,752
10,572
384
6,380
12,372
0
81,768
L
Zhong Kui
SwaggyCash
Zhong Kui
2,285
306
0
828
4,026
2,281
0
942
3,084
8,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
35,089
178
Minions Killed
183
8
Camps Cleared
7
963,528
Distance Traveled
775,260
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,716
706
78
4
6
323,102
1
L
Osiris
12,721
707
32
2
3
353,610
6
W
Sobek
12,776
710
14
1
0
346,839
3
W
Hou Yi
12,607
700
86
5
2
293,587
3
L
Ullr
12,805
711
135
8
4
326,261
1
L
Zhong Kui
9,563
531
16
1
0
95,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role