Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cherim-
Kukulkan
Level 127
God Stats
13W - 11L
1,588 SR
Queue Stats
28W - 28L
1,488 Elo+
Party 2
Artio
Artio
Gliscor97
Artio
Level 119
God Stats
40W - 48L
1,458 SR
Queue Stats
1,026W - 1,074L
1,479 Elo+
Solo
Da Ji
Da Ji
Noxage
Da Ji
Level 127
God Stats
5W - 1L
1,663 SR
Queue Stats
30W - 26L
1,521 Elo+
Party 2
Poseidon
Poseidon
milkaloops
Poseidon
Level 115
God Stats
1W - 6L
1,574 SR
Queue Stats
405W - 454L
1,433 Elo+
Solo
Team Averages
Level 121
1,557 SR
1,484 Elo+

VS

Team Averages
Level 117
1,493 SR
1,458 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
RTOTA15
Artio
Level 106
God Stats
40W - 30L
1,489 SR
Queue Stats
497W - 522L
1,453 Elo+
Party 1
Tyr
Tyr
XxJW1LLxX22
Tyr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 366L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
Yisus san
Gilgamesh
Level 145
God Stats
49W - 53L
1,522 SR
Queue Stats
317W - 326L
1,393 Elo+
Solo
Hades
Hades
xGilberto-_-420x
Hades
Level 67
God Stats
25W - 24L
1,454 SR
Queue Stats
244W - 240L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
2 / 0 / 12
10,019
1,002
6,730
4,504
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Cherim-
Kukulkan
16
2 / 0 / 12
10,836
1,084
11,868
6,204
3,161
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artio
Gliscor97
Artio
16
1 / 0 / 13
9,838
984
6,369
6,032
8,241
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Noxage
Da Ji
16
11 / 0 / 7
11,800
1,180
23,300
6,924
3,713
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
milkaloops
Poseidon
16
1 / 0 / 12
10,019
1,002
10,210
5,378
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

318

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 4 / 0
8,940
894
1,790
8,810
1,723
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
RTOTA15
Artio
14
0 / 3 / 0
9,392
939
3,251
17,222
16,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 4 / 0
8,713
871
8,712
19,166
16,871
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Yisus san
Gilgamesh
15
0 / 5 / 0
9,241
924
5,037
13,997
9,157
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 0
9,096
910
7,780
10,085
7,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
0
17
Kills
0
0
Deaths
20
56
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
0
12
8
L
Mercury
 
Mercury
0
4
0
0
W
Kukulkan
Cherim-
Kukulkan
2
0
12
8
W
Artio
Gliscor97
Artio
1
0
13
7.5
W
Da Ji
Noxage
Da Ji
11
0
7
14.5
L
Artio
RTOTA15
Artio
0
3
0
0
L
0
4
0
0
L
Gilgamesh
Yisus san
Gilgamesh
0
5
0
0
W
Poseidon
milkaloops
Poseidon
1
0
12
7
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,477
Damage
26,570
29,042
Taken
69,280
19,531
Mitigated
52,554
6,869
Healing
6,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,730
3,618
0
1,274
4,504
2,258
0
1,679
2,825
0
26,273
L
Mercury
 
Mercury
1,790
0
0
127
8,810
1,723
0
1,802
2,791
0
14,623
W
Kukulkan
Cherim-
Kukulkan
11,868
1,647
0
493
6,204
3,161
0
2,518
3,686
38,530
0
W
Artio
Gliscor97
Artio
6,369
749
2,291
2,448
6,032
8,241
0
2,565
3,467
13,093
0
W
Da Ji
Noxage
Da Ji
23,300
7,045
0
173
6,924
3,713
0
2,097
4,827
0
27,840
L
Artio
RTOTA15
Artio
3,251
80
972
2,434
17,222
16,842
0
7,562
9,660
4,791
0
L
8,712
650
0
1,452
19,166
16,871
0
9,218
9,948
0
14,140
L
Gilgamesh
Yisus san
Gilgamesh
5,037
1,540
0
282
13,997
9,157
0
4,779
9,218
0
38,896
W
Poseidon
milkaloops
Poseidon
10,210
1,612
0
190
5,378
2,158
0
2,172
3,206
27,088
0
L
7,780
323
163
1,038
10,085
7,961
0
5,086
4,999
21,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,512
Gold Earned
45,382
186
Minions Killed
149
11
Camps Cleared
3
957,446
Distance Traveled
989,754
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,019
1,002
46
5
0
168,022
0
L
Mercury
8,940
894
31
3
0
229,175
3
W
Kukulkan
10,836
1,084
71
7
8
194,736
1
W
Artio
9,838
984
10
1
1
213,117
1
W
Da Ji
11,800
1,180
11
1
1
200,599
3
L
Artio
9,392
939
4
0
1
182,574
0
L
Tyr
8,713
871
14
1
0
208,513
0
L
Gilgamesh
9,241
924
65
7
1
201,283
0
W
Poseidon
10,019
1,002
48
5
1
180,972
2
L
Hades
9,096
910
35
4
1
168,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role