Player Matchup

Merlin
Merlin
APidori
Merlin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,349 Elo+
Party 1
Ymir
Ymir
BlackDuff
Ymir
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 88L
1,659 Elo+
Solo
Rama
Rama
KAWKAME
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 3
Hercules
Hercules
Kainx1
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,349 Elo+
Party 1
Lancelot
Lancelot
XxHarley167xX
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,467 Elo+
Party 3
Team Averages
Level 63
1,500 SR
1,503 Elo+

VS

Team Averages
Level 79
1,570 SR
1,664 Elo+
Anubis
Anubis
 
Anubis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AmogusNoSus
Ravana
Level 60
God Stats
14W - 8L
1,627 SR
Queue Stats
252W - 142L
1,706 Elo+
Party 2
Nemesis
Nemesis
Rxgn
Nemesis
Level 27
God Stats
66W - 22L
1,650 SR
Queue Stats
69W - 25L
1,686 Elo+
Party 2
Agni
Agni
cesarshadow7
Agni
Level 47
God Stats
1W - 1L
1,279 SR
Queue Stats
20W - 5L
1,704 Elo+
Party 2
Izanami
Izanami
thelord2
Izanami
Level 159
God Stats
7W - 4L
1,793 SR
Queue Stats
174W - 81L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
APidori
Merlin
12
4 / 2 / 0
7,397
493
8,080
7,019
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
0 / 2 / 2
6,125
408
3,019
12,050
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
KAWKAME
Rama
9
0 / 5 / 1
5,546
370
3,438
10,310
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Kainx1
Hercules
11
1 / 4 / 1
6,489
433
6,601
14,486
10,040
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
XxHarley167xX
Lancelot
10
3 / 7 / 3
6,977
465
9,211
13,607
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 2 / 1
8,444
563
11,183
10,811
5,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
12
4 / 0 / 7
8,716
581
7,891
6,324
5,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Rxgn
Nemesis
11
3 / 4 / 1
7,340
489
5,231
12,516
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 2
7,253
484
3,735
7,712
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
thelord2
Izanami
15
6 / 0 / 3
9,441
629
13,730
8,095
3,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
19
20
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
1
2.75
L
Merlin
APidori
Merlin
4
2
0
2
W
Ravana
4
0
7
7.5
L
Ymir
0
2
2
0.5
L
Rama
KAWKAME
Rama
0
5
1
0.1
L
Hercules
Kainx1
Hercules
1
4
1
0.38
W
Nemesis
Rxgn
Nemesis
3
4
1
0.88
L
Lancelot
XxHarley167xX
Lancelot
3
7
3
0.64
W
1
2
2
1
W
Izanami
thelord2
Izanami
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,349
Damage
41,770
57,472
Taken
45,458
29,431
Mitigated
20,756
10,926
Healing
18,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,183
767
0
6,314
10,811
5,170
681
1,322
9,383
53,817
0
L
Merlin
APidori
Merlin
8,080
495
0
1,295
7,019
2,311
0
2,722
4,297
46,761
0
W
Ravana
7,891
2,514
1,658
1,525
6,324
5,196
0
2,723
3,479
0
35,314
L
Ymir
3,019
400
0
2,325
12,050
9,106
0
1,393
10,657
22,798
0
L
Rama
KAWKAME
Rama
3,438
2,812
0
1,619
10,310
2,824
0
733
9,577
0
26,367
L
Hercules
Kainx1
Hercules
6,601
2,231
0
3,193
14,486
10,040
0
7,106
7,380
0
34,528
W
Nemesis
Rxgn
Nemesis
5,231
2,285
0
3,906
12,516
4,273
0
3,269
8,968
0
43,333
L
Lancelot
XxHarley167xX
Lancelot
9,211
1,784
0
2,494
13,607
5,150
0
3,425
10,182
0
37,178
W
3,735
515
0
1,081
7,712
2,648
960
1,929
5,539
38,026
0
W
Izanami
thelord2
Izanami
13,730
8,850
0
3,569
8,095
3,469
679
1,425
6,670
0
92,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
41,194
285
Minions Killed
433
0
Camps Cleared
0
1,339,966
Distance Traveled
1,341,168
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,444
563
92
6
0
194,537
5
L
Merlin
7,397
493
95
6
0
270,148
4
W
Ravana
8,716
581
45
3
0
316,398
6
L
Ymir
6,125
408
27
2
0
253,585
4
L
Rama
5,546
370
42
3
0
228,597
0
L
Hercules
6,489
433
60
4
0
296,160
0
W
Nemesis
7,340
489
76
5
0
289,714
1
L
Lancelot
6,977
465
61
4
0
291,476
0
W
Agni
7,253
484
67
4
0
261,809
0
W
Izanami
9,441
629
153
10
0
278,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role