Player Matchup

Jormungandr
Jormungandr
DavGio
Jormungandr
Level 142
God Stats
55W - 46L
1,558 SR
Queue Stats
210W - 267L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
DehviI
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 155L
1,585 Elo+
Party 1
King Arthur
King Arthur
XxMeTaLHeAdxX93
King Arthur
Level 117
God Stats
16W - 18L
1,589 SR
Queue Stats
191W - 241L
1,433 Elo+
Party 1
Team Averages
Level 129
1,549 SR
1,484 Elo+

VS

Team Averages
Level 102
1,523 SR
1,419 Elo+
Janus
Janus
Evo8gohard
Janus
Level 134
God Stats
0W - 1L
1,493 SR
Queue Stats
63W - 49L
1,480 Elo+
Solo
Cliodhna
Cliodhna
Khawazu
Cliodhna
Level 127
God Stats
1W - 4L
1,576 SR
Queue Stats
90W - 94L
1,384 Elo+
Party 2
Fafnir
Fafnir
TheMonkiGod
Fafnir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DavGio
Jormungandr
17
5 / 0 / 10
12,783
799
14,319
27,090
30,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DehviI
Danzaburou
16
5 / 4 / 7
11,977
749
17,265
19,952
9,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
XxMeTaLHeAdxX93
King Arthur
16
8 / 2 / 7
11,824
739
17,472
18,301
17,187
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
0 / 6 / 4
8,948
559
12,204
11,729
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Khawazu
Cliodhna
16
5 / 6 / 1
10,800
675
26,147
24,949
23,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fafnir
12
0 / 6 / 4
9,722
608
6,572
20,880
24,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
5
6
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DavGio
Jormungandr
5
0
10
10
W
Danzaburou
DehviI
Danzaburou
5
4
7
2.13
L
Janus
0
6
4
0.33
L
Cliodhna
Khawazu
Cliodhna
5
6
1
0.92
L
Fafnir
0
6
4
0.33
W
King Arthur
XxMeTaLHeAdxX93
King Arthur
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,056
Damage
44,923
65,343
Taken
57,558
56,676
Mitigated
52,579
17,753
Healing
10,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DavGio
Jormungandr
14,319
2,910
1,235
8,180
27,090
30,464
410
7,463
19,041
47,451
0
W
Danzaburou
DehviI
Danzaburou
17,265
10,659
664
4,955
19,952
9,025
563
4,133
15,645
0
57,518
L
Janus
12,204
1,832
160
642
11,729
4,828
0
4,385
7,344
27,403
0
L
Cliodhna
Khawazu
Cliodhna
26,147
4,983
0
6,307
24,949
23,230
0
5,259
19,690
0
56,379
L
Fafnir
6,572
1,653
0
3,237
20,880
24,521
0
5,091
15,789
17,915
0
W
King Arthur
XxMeTaLHeAdxX93
King Arthur
17,472
2,456
1,063
1,656
18,301
17,187
534
6,542
11,378
151
38,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,584
Gold Earned
29,470
178
Minions Killed
131
10
Camps Cleared
3
885,042
Distance Traveled
783,506
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,783
799
59
4
3
298,660
4
W
Danzaburou
11,977
749
71
4
5
273,749
2
L
Janus
8,948
559
38
2
0
249,621
1
L
Cliodhna
10,800
675
74
5
1
290,055
1
L
Fafnir
9,722
608
19
1
2
243,830
2
W
King Arthur
11,824
739
48
3
2
312,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role