Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Explainzy
Ymir
Level 65
God Stats
18W - 24L
1,650 SR
Queue Stats
476W - 527L
1,512 Elo+
Solo
Hel
Hel
King_Clown_
Hel
Level 160
God Stats
11W - 13L
1,612 SR
Queue Stats
260W - 248L
1,544 Elo+
Solo
Anhur
Anhur
Xx_COOPDOG_xX
Anhur
Level 86
God Stats
0W - 6L
1,185 SR
Queue Stats
628W - 696L
1,402 Elo+
Solo
Mulan
Mulan
wormierleat27
Mulan
Level 88
God Stats
7W - 3L
1,620 SR
Queue Stats
121W - 105L
1,407 Elo+
Solo
Team Averages
Level 109
1,513 SR
1,473 Elo+

VS

Team Averages
Level 88
1,541 SR
1,475 Elo+
Hou Yi
Hou Yi
AC_PoxY
Hou Yi
Level 108
God Stats
1W - 2L
1,282 SR
Queue Stats
222W - 218L
1,511 Elo+
Solo
Cliodhna
Cliodhna
CasualKings
Cliodhna
Level 121
God Stats
25W - 22L
1,575 SR
Queue Stats
233W - 215L
1,557 Elo+
Solo
Arachne
Arachne
DeYoungBloods
Arachne
Level 65
God Stats
6W - 2L
1,692 SR
Queue Stats
197W - 201L
1,448 Elo+
Solo
Bacchus
Bacchus
Mista-Squeeze
Bacchus
Level 58
God Stats
3W - 2L
1,588 SR
Queue Stats
99W - 111L
1,400 Elo+
Solo
Merlin
Merlin
SaunFicy21
Merlin
Level 87
God Stats
21W - 15L
1,567 SR
Queue Stats
150W - 140L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 0 / 1
6,000
545
1,624
7,586
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
2
0 / 0 / 0
3,910
355
409
1,507
601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 0
6,330
575
4,377
2,792
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,608
510
1,248
4,314
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 2
5,699
518
3,888
9,049
3,951
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AC_PoxY
Hou Yi
11
2 / 1 / 1
6,468
588
2,600
5,112
1,763
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
CasualKings
Cliodhna
11
2 / 0 / 1
6,476
589
5,757
6,494
3,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
9
1 / 1 / 0
5,754
523
2,731
6,991
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
8
1 / 1 / 2
5,504
500
2,021
5,337
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
SaunFicy21
Merlin
11
0 / 1 / 0
5,547
504
893
4,940
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
6
6
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
0
1
1.5
W
Hou Yi
AC_PoxY
Hou Yi
2
1
1
2.5
W
Cliodhna
CasualKings
Cliodhna
2
0
1
2.5
W
Arachne
1
1
0
1
L
Ymir
0
0
0
0
L
2
0
0
2
W
Bacchus
1
1
2
2
W
Merlin
SaunFicy21
Merlin
0
1
0
0
L
1
3
0
0.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,546
Damage
14,002
25,248
Taken
28,874
9,665
Mitigated
13,265
15,410
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,624
283
0
9,502
7,586
3,044
0
306
7,240
0
38,353
W
Hou Yi
AC_PoxY
Hou Yi
2,600
1,514
0
1,542
5,112
1,763
0
69
5,043
0
49,509
W
Cliodhna
CasualKings
Cliodhna
5,757
989
0
3,656
6,494
3,659
0
313
6,163
0
43,910
W
Arachne
2,731
2,037
0
1,819
6,991
2,388
0
1,122
5,737
0
35,418
L
Ymir
409
106
0
573
1,507
601
0
776
731
3,738
0
L
4,377
334
279
1,393
2,792
1,012
0
631
2,033
43,191
0
W
Bacchus
2,021
417
99
1,779
5,337
3,589
960
340
4,997
11,707
0
W
Merlin
SaunFicy21
Merlin
893
0
0
830
4,940
1,866
0
2,576
2,148
35,417
0
L
1,248
395
95
409
4,314
1,057
0
301
4,013
0
26,921
L
3,888
667
0
3,159
9,049
3,951
0
732
8,317
0
32,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,547
Gold Earned
29,749
325
Minions Killed
333
0
Camps Cleared
0
854,325
Distance Traveled
1,036,868
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,000
545
97
9
0
243,276
3
W
Hou Yi
6,468
588
94
9
0
171,457
1
W
Cliodhna
6,476
589
81
7
0
234,835
8
W
Arachne
5,754
523
63
6
0
252,554
1
L
Ymir
3,910
355
3
0
0
31,199
0
L
Hel
6,330
575
96
9
0
229,288
1
W
Bacchus
5,504
500
19
2
0
184,093
1
W
Merlin
5,547
504
76
7
0
193,929
4
L
Anhur
5,608
510
58
5
0
150,955
0
L
Mulan
5,699
518
71
6
0
199,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role