Player Matchup

Gilgamesh
Gilgamesh
APidori
Gilgamesh
Level 82
God Stats
0W - 1L
1,209 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
GamerBR227
Nu Wa
Level 82
God Stats
4W - 3L
1,730 SR
Queue Stats
97W - 91L
1,541 Elo+
Party 3
Charybdis
Charybdis
Kainx1
Charybdis
Level 48
God Stats
0W - 1L
1,265 SR
Queue Stats
24W - 22L
1,500 Elo+
Party 1
Lancelot
Lancelot
Liquid-NoRvYx
Lancelot
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 228L
1,431 Elo+
Solo
Ymir
Ymir
felpsmeno777_
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Team Averages
Level 59
1,441 SR
1,494 Elo+

VS

Team Averages
Level 75
1,584 SR
1,641 Elo+
Morgan Le Fay
Morgan Le Fay
Albring
Morgan Le Fay
Level 81
God Stats
3W - 2L
1,229 SR
Queue Stats
41W - 46L
1,430 Elo+
Solo
Bacchus
Bacchus
AmogusNoSus
Bacchus
Level 60
God Stats
9W - 2L
1,684 SR
Queue Stats
252W - 142L
1,701 Elo+
Party 2
Nemesis
Nemesis
Rxgn
Nemesis
Level 27
God Stats
66W - 22L
1,644 SR
Queue Stats
69W - 25L
1,679 Elo+
Party 2
Anhur
Anhur
cesarshadow7
Anhur
Level 47
God Stats
7W - 3L
1,482 SR
Queue Stats
20W - 5L
1,677 Elo+
Party 2
Lancelot
Lancelot
thelord2
Lancelot
Level 159
God Stats
28W - 6L
1,882 SR
Queue Stats
174W - 81L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
APidori
Gilgamesh
16
1 / 9 / 5
10,382
399
11,832
24,428
17,870
Cudgel

Cudgel

+10
Physical Power
+75
Health

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
16
3 / 11 / 4
10,545
406
23,087
22,421
10,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Kainx1
Charybdis
19
3 / 5 / 2
11,940
459
16,209
21,274
9,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Liquid-NoRvYx
Lancelot
19
7 / 8 / 2
12,219
470
18,281
25,859
13,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 9 / 5
9,279
357
2,832
28,928
26,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Albring
Morgan Le Fay
16
1 / 6 / 9
10,845
417
14,381
20,883
9,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
AmogusNoSus
Bacchus
19
10 / 2 / 15
14,157
545
19,733
20,401
26,096
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Rxgn
Nemesis
19
9 / 4 / 11
13,133
505
22,958
26,472
12,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
2 / 3 / 10
12,726
489
7,163
16,179
6,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
thelord2
Lancelot
20
20 / 0 / 5
16,525
636
34,758
32,663
19,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
92
15
Kills
42
42
Deaths
15
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
APidori
Gilgamesh
1
9
5
0.39
W
Morgan Le Fay
Albring
Morgan Le Fay
1
6
9
0.92
W
Bacchus
AmogusNoSus
Bacchus
10
2
15
8.75
L
Nu Wa
3
11
4
0.45
L
Charybdis
Kainx1
Charybdis
3
5
2
0.8
L
Lancelot
Liquid-NoRvYx
Lancelot
7
8
2
1
W
Nemesis
Rxgn
Nemesis
9
4
11
3.63
W
2
3
10
2.33
L
1
9
5
0.39
W
Lancelot
thelord2
Lancelot
20
0
5
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,241
Damage
98,993
122,910
Taken
116,598
78,120
Mitigated
75,187
15,553
Healing
37,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
APidori
Gilgamesh
11,832
3,845
0
4,032
24,428
17,870
630
4,337
20,091
41
60,098
W
Morgan Le Fay
Albring
Morgan Le Fay
14,381
904
0
4,473
20,883
9,862
0
6,517
13,804
88,692
0
W
Bacchus
AmogusNoSus
Bacchus
19,733
2,540
0
3,128
20,401
26,096
0
4,162
15,214
64,748
0
L
Nu Wa
23,087
4,123
0
2,335
22,421
10,104
0
7,261
15,160
81,447
0
L
Charybdis
Kainx1
Charybdis
16,209
10,493
0
6,940
21,274
9,754
192
6,546
14,728
0
110,490
L
Lancelot
Liquid-NoRvYx
Lancelot
18,281
3,892
0
1,242
25,859
13,413
0
8,015
17,844
0
113,244
W
Nemesis
Rxgn
Nemesis
22,958
13,238
0
7,252
26,472
12,989
72
6,168
20,036
0
114,248
W
7,163
3,820
0
4,453
16,179
6,774
484
3,388
12,547
0
84,046
L
2,832
727
0
1,004
28,928
26,979
0
7,955
20,973
17,790
0
W
Lancelot
thelord2
Lancelot
34,758
8,046
0
17,990
32,663
19,466
360
4,409
27,946
0
165,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,365
Gold Earned
67,386
539
Minions Killed
680
0
Camps Cleared
0
2,205,386
Distance Traveled
2,547,680
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,382
399
99
4
0
418,479
4
W
Morgan Le Fay
10,845
417
126
5
0
414,765
3
W
Bacchus
14,157
545
54
2
0
534,287
12
L
Nu Wa
10,545
406
105
4
0
401,701
5
L
Charybdis
11,940
459
176
7
0
443,755
2
L
Lancelot
12,219
470
145
6
0
534,539
5
W
Nemesis
13,133
505
127
5
0
517,237
0
W
Anhur
12,726
489
143
6
0
461,752
6
L
Ymir
9,279
357
14
1
0
406,912
0
W
Lancelot
16,525
636
230
9
0
619,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role