Player Matchup

Janus
Janus
DeadHunterTMK
Janus
Level 101
God Stats
8W - 6L
1,660 SR
Queue Stats
27W - 17L
1,483 Elo+
Party 4
Sobek
Sobek
EnhancedBenji
Sobek
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 17L
2,000 Elo+
Party 4
Heimdallr
Heimdallr
Greeys
Heimdallr
Level 155
God Stats
3W - 6L
1,496 SR
Queue Stats
39W - 27L
1,536 Elo+
Party 4
Cupid
Cupid
RTR_BaMa10023
Cupid
Level 73
God Stats
12W - 14L
1,609 SR
Queue Stats
488W - 543L
1,406 Elo+
Party 1
Mulan
Mulan
The47thPharaoh
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,424 Elo+
Party 1
Team Averages
Level 76
1,553 SR
1,570 Elo+

VS

Team Averages
Level 84
1,531 SR
1,586 Elo+
Fafnir
Fafnir
BigBoiiBigBrain
Fafnir
Level 109
God Stats
2W - 4L
1,575 SR
Queue Stats
100W - 67L
1,577 Elo+
Party 3
Anhur
Anhur
Blaffelbar
Anhur
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 14L
1,502 Elo+
Party 3
Nemesis
Nemesis
RusherHusher
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,730 Elo+
Party 2
Chang'e
Chang'e
ZATTY1000
Chang'e
Level 129
God Stats
9W - 8L
1,694 SR
Queue Stats
104W - 67L
1,622 Elo+
Party 3
Yu Huang
Yu Huang
itouchhim
Yu Huang
Level 159
God Stats
2W - 5L
1,384 SR
Queue Stats
96W - 102L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,110
511
3,124
3,931
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 2
5,878
588
2,967
8,306
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Greeys
Heimdallr
9
0 / 1 / 2
4,923
492
5,579
5,332
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 2 / 1
5,378
538
1,916
5,304
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 1
6,402
640
6,099
8,727
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,865
487
1,613
6,927
5,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
9
2 / 1 / 1
5,441
544
3,558
6,516
2,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
RusherHusher
Nemesis
10
2 / 2 / 0
5,453
545
6,666
8,267
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
ZATTY1000
Chang'e
9
0 / 3 / 0
5,372
537
2,427
5,534
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yu Huang
itouchhim
Yu Huang
9
0 / 2 / 1
4,873
487
3,347
4,240
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
9
Kills
4
4
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Anhur
2
1
1
2.5
W
2
1
0
2
W
3
0
2
4
W
Heimdallr
Greeys
Heimdallr
0
1
2
1
W
1
2
1
0.75
L
Nemesis
RusherHusher
Nemesis
2
2
0
1
W
3
0
1
3.5
L
Chang'e
ZATTY1000
Chang'e
0
3
0
0
L
Yu Huang
itouchhim
Yu Huang
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,685
Damage
17,611
31,600
Taken
31,484
13,964
Mitigated
14,188
14,783
Healing
5,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,613
158
75
1,457
6,927
5,609
0
997
5,826
15,024
0
L
Anhur
3,558
1,993
0
1,677
6,516
2,082
0
471
6,045
0
36,109
W
3,124
165
0
915
3,931
1,201
0
1,929
2,002
22,026
0
W
2,967
266
0
5,097
8,306
4,420
0
1,256
7,022
29,650
0
W
Heimdallr
Greeys
Heimdallr
5,579
2,827
0
2,164
5,332
2,050
130
1,027
4,305
0
34,323
W
1,916
813
468
1,796
5,304
1,261
0
340
4,964
0
28,916
L
Nemesis
RusherHusher
Nemesis
6,666
3,939
0
329
8,267
3,129
0
1,445
6,719
0
41,011
W
6,099
1,186
0
4,343
8,727
5,032
0
2,477
5,920
0
38,234
L
Chang'e
ZATTY1000
Chang'e
2,427
199
87
1,613
5,534
1,629
0
0
5,247
23,961
0
L
Yu Huang
itouchhim
Yu Huang
3,347
431
0
230
4,240
1,739
0
2,826
1,177
32,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,691
Gold Earned
26,004
298
Minions Killed
281
0
Camps Cleared
0
975,656
Distance Traveled
1,097,276
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,865
487
27
3
0
236,936
3
L
Anhur
5,441
544
66
7
0
221,172
0
W
Janus
5,110
511
47
5
0
193,988
1
W
Sobek
5,878
588
59
6
0
227,441
4
W
Heimdallr
4,923
492
53
5
0
189,940
2
W
Cupid
5,378
538
58
6
0
168,171
1
L
Nemesis
5,453
545
72
7
0
260,649
2
W
Mulan
6,402
640
81
8
0
196,116
1
L
Chang'e
5,372
537
64
6
0
196,622
4
L
Yu Huang
4,873
487
52
5
0
181,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role