Player Matchup

Kukulkan
Kukulkan
JRTEKK
Kukulkan
Level 97
God Stats
1W - 0L
1,795 SR
Queue Stats
80W - 45L
1,672 Elo+
Party 2
Horus
Horus
Kentorudyy
Horus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,434 Elo+
Party 2
Xbalanque
Xbalanque
exiledsavior1
Xbalanque
Level 127
God Stats
1W - 1L
1,274 SR
Queue Stats
73W - 90L
1,511 Elo+
Solo
Team Averages
Level 80
1,523 SR
1,539 Elo+

VS

Team Averages
Level 87
1,550 SR
1,565 Elo+
Nemesis
Nemesis
BIGRACK30
Nemesis
Level 111
God Stats
16W - 9L
1,618 SR
Queue Stats
287W - 240L
1,592 Elo+
Party 1
Medusa
Medusa
ICESHARK2258
Medusa
Level 128
God Stats
2W - 5L
1,404 SR
Queue Stats
128W - 132L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
ValPro2577
Baron Samedi
Level 22
God Stats
4W - 4L
1,628 SR
Queue Stats
14W - 8L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JRTEKK
Kukulkan
18
6 / 2 / 4
12,536
737
24,074
13,003
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
15
3 / 3 / 7
12,068
710
7,382
18,832
22,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
exiledsavior1
Xbalanque
15
2 / 5 / 8
11,611
683
16,978
14,089
6,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BIGRACK30
Nemesis
15
3 / 3 / 6
10,803
635
13,341
24,614
18,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
16
6 / 4 / 2
11,159
656
12,442
12,397
6,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ValPro2577
Baron Samedi
14
1 / 4 / 6
10,569
622
9,631
18,073
12,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
11
Kills
10
10
Deaths
11
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BIGRACK30
Nemesis
3
3
6
2
L
Medusa
6
4
2
1.75
W
Kukulkan
JRTEKK
Kukulkan
6
2
4
4
W
Horus
3
3
7
2.17
L
Baron Samedi
ValPro2577
Baron Samedi
1
4
6
1
W
Xbalanque
exiledsavior1
Xbalanque
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,434
Damage
35,414
45,924
Taken
55,084
34,086
Mitigated
37,956
11,563
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BIGRACK30
Nemesis
13,341
5,231
581
4,848
24,614
18,835
0
8,229
16,385
0
33,403
L
Medusa
12,442
5,362
0
2,311
12,397
6,824
639
5,955
6,442
0
42,026
W
Kukulkan
JRTEKK
Kukulkan
24,074
2,661
0
1,735
13,003
5,811
535
2,094
9,712
71,411
0
W
Horus
7,382
2,693
2,570
5,496
18,832
22,201
34
6,073
12,759
0
12,194
L
Baron Samedi
ValPro2577
Baron Samedi
9,631
1,020
1,877
3,240
18,073
12,297
0
10,166
7,907
35,186
0
W
Xbalanque
exiledsavior1
Xbalanque
16,978
6,630
0
1,762
14,089
6,074
2,166
2,009
12,080
0
58,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,215
Gold Earned
32,531
181
Minions Killed
160
7
Camps Cleared
8
941,563
Distance Traveled
948,076
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,803
635
36
2
5
354,514
3
L
Medusa
11,159
656
55
3
2
317,572
2
W
Kukulkan
12,536
737
107
6
3
350,396
3
W
Horus
12,068
710
8
0
0
306,548
0
L
Baron Samedi
10,569
622
69
4
1
275,990
3
W
Xbalanque
11,611
683
66
4
4
284,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role