Player Matchup

Cthulhu
Cthulhu
Co II MIST
Cthulhu
Level 62
God Stats
0W - 3L
1,553 SR
Queue Stats
20W - 26L
1,279 Elo+
Solo
Bakasura
Bakasura
Garbs99
Bakasura
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 288L
1,291 Elo+
Solo
Odin
Odin
K TownKiLLa54
Odin
Level 129
God Stats
4W - 4L
1,552 SR
Queue Stats
37W - 40L
1,276 Elo+
Solo
Medusa
Medusa
PinkGirl1269
Medusa
Level 67
God Stats
3W - 2L
1,572 SR
Queue Stats
4W - 7L
1,503 Elo+
Solo
Tiamat
Tiamat
tmmy2x
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,172 Elo+
Solo
Team Averages
Level 89
1,535 SR
1,304 Elo+

VS

Team Averages
Level 86
1,364 SR
1,307 Elo+
Hercules
Hercules
BuggyJee
Hercules
Level 66
God Stats
13W - 13L
1,347 SR
Queue Stats
543W - 582L
1,303 Elo+
Solo
Cupid
Cupid
CaptKillshot78
Cupid
Level 86
God Stats
115W - 102L
1,464 SR
Queue Stats
502W - 553L
1,268 Elo+
Solo
Ares
Ares
DrizGamer4Life
Ares
Level 122
God Stats
3W - 9L
1,246 SR
Queue Stats
158W - 176L
1,350 Elo+
Solo
Awilix
Awilix
EP_SACKBOY
Awilix
Level 97
God Stats
13W - 24L
1,413 SR
Queue Stats
155W - 194L
1,305 Elo+
Solo
Ah Puch
Ah Puch
Smokin x TK
Ah Puch
Level 60
God Stats
2W - 7L
1,353 SR
Queue Stats
76W - 98L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Co II MIST
Cthulhu
14
0 / 6 / 1
8,616
331
9,115
26,023
21,091
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Garbs99
Bakasura
1
0 / 0 / 0
4,960
191
0
0
0
19
3 / 2 / 0
12,728
490
14,375
13,658
17,068
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
15
1 / 5 / 3
9,716
374
14,762
19,590
9,469
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
tmmy2x
Tiamat
18
3 / 6 / 1
11,240
432
10,910
17,403
10,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuggyJee
Hercules
20
3 / 0 / 0
13,405
516
9,281
18,940
24,787
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 3 / 5
13,089
503
16,729
21,226
12,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 2
9,807
377
3,653
17,344
24,498
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
EP_SACKBOY
Awilix
18
2 / 1 / 3
11,717
451
6,393
16,921
7,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
Smokin x TK
Ah Puch
19
7 / 3 / 3
13,289
511
14,297
16,709
7,720
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
19
19
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
BuggyJee
Hercules
3
0
0
3
W
6
3
5
2.83
L
Cthulhu
Co II MIST
Cthulhu
0
6
1
0.08
W
1
1
2
2
W
Awilix
EP_SACKBOY
Awilix
2
1
3
3.5
L
Bakasura
Garbs99
Bakasura
0
0
0
0
L
3
2
0
1.5
L
Medusa
1
5
3
0.5
W
Ah Puch
Smokin x TK
Ah Puch
7
3
3
2.83
L
Tiamat
tmmy2x
Tiamat
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,162
Damage
50,353
76,674
Taken
91,140
58,352
Mitigated
76,869
13,154
Healing
24,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BuggyJee
Hercules
9,281
1,699
0
5,832
18,940
24,787
375
2,768
16,016
0
85,053
W
16,729
11,500
628
8,194
21,226
12,026
3,353
6,029
15,003
0
134,466
L
Cthulhu
Co II MIST
Cthulhu
9,115
370
832
2,219
26,023
21,091
409
5,422
20,601
51,294
0
W
3,653
249
68
920
17,344
24,498
151
5,856
11,252
22,825
0
W
Awilix
EP_SACKBOY
Awilix
6,393
2,938
90
3,422
16,921
7,838
1,308
483
16,438
0
100,186
L
Bakasura
Garbs99
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
14,375
2,747
0
3,500
13,658
17,068
726
348
13,310
177
98,007
L
Medusa
14,762
6,477
845
2,658
19,590
9,469
1,938
6,158
13,432
0
59,890
W
Ah Puch
Smokin x TK
Ah Puch
14,297
613
0
5,351
16,709
7,720
2,634
4,614
11,673
101,933
0
L
Tiamat
tmmy2x
Tiamat
10,910
1,774
0
3,100
17,403
10,724
460
6,022
11,381
63,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,260
Gold Earned
61,307
477
Minions Killed
653
0
Camps Cleared
0
1,701,810
Distance Traveled
2,222,180
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,405
516
163
6
0
489,429
0
W
Cupid
13,089
503
183
7
0
469,021
4
L
Cthulhu
8,616
331
67
3
0
472,498
1
W
Ares
9,807
377
32
1
0
451,332
7
W
Awilix
11,717
451
131
5
0
475,491
0
L
Bakasura
4,960
191
0
0
0
0
0
L
Odin
12,728
490
187
7
0
364,461
1
L
Medusa
9,716
374
98
4
0
433,457
0
W
Ah Puch
13,289
511
144
6
0
336,907
3
L
Tiamat
11,240
432
125
5
0
431,394
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role