Player Matchup

Medusa
Medusa
Extractus666
Medusa
Level 49
God Stats
0W - 2L
1,525 SR
Queue Stats
40W - 51L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Hygien
Cthulhu
Level 101
God Stats
31W - 21L
1,585 SR
Queue Stats
135W - 146L
1,517 Elo+
Solo
Sol
Sol
Mrzangets
Sol
Level 42
God Stats
3W - 5L
1,497 SR
Queue Stats
296W - 322L
1,495 Elo+
Solo
Bakasura
Bakasura
Onolisk
Bakasura
Level 107
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Wezurii
Hun Batz
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 67
1,561 SR
1,490 Elo+

VS

Team Averages
Level 113
1,577 SR
1,570 Elo+
Geb
Geb
COOlRockant
Geb
Level 27
God Stats
30W - 17L
1,756 SR
Queue Stats
47W - 30L
1,612 Elo+
Party 2
Eset
Eset
Enraged Panda
Eset
Level 142
God Stats
8W - 0L
1,700 SR
Queue Stats
135W - 85L
1,618 Elo+
Party 2
Cernunnos
Cernunnos
MunKhey
Cernunnos
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
133W - 86L
1,632 Elo+
Party 2
Loki
Loki
SHWAGANATOR
Loki
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 96L
1,613 Elo+
Party 2
Ra
Ra
zivzi
Ra
Level 140
God Stats
6W - 6L
1,431 SR
Queue Stats
64W - 61L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 5 / 1
7,693
769
5,432
10,927
4,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Hygien
Cthulhu
13
1 / 4 / 1
7,504
750
6,517
14,830
15,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 3 / 2
7,699
770
8,196
11,759
4,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Onolisk
Bakasura
14
1 / 5 / 2
7,541
754
4,202
11,537
6,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Wezurii
Hun Batz
12
0 / 6 / 2
6,853
685
5,106
12,998
5,621
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,545
755
3,259
7,761
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 3 / 13
9,450
945
12,656
8,270
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
MunKhey
Cernunnos
17
8 / 1 / 10
9,213
921
15,359
10,939
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 13
8,024
802
10,500
7,067
3,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
15
1 / 0 / 6
8,024
802
7,750
7,344
3,685
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
5
Kills
23
23
Deaths
5
8
Assists
51
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
9
3
13
5.17
L
Medusa
2
5
1
0.5
L
Cthulhu
Hygien
Cthulhu
1
4
1
0.38
L
1
3
2
0.67
W
Cernunnos
MunKhey
Cernunnos
8
1
10
13
L
Bakasura
Onolisk
Bakasura
1
5
2
0.4
W
4
1
13
10.5
L
Hun Batz
Wezurii
Hun Batz
0
6
2
0.17
W
Ra
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,453
Damage
49,524
62,051
Taken
41,381
37,404
Mitigated
22,248
9,477
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,259
91
0
1,087
7,761
5,475
181
1,338
6,166
5,633
0
W
12,656
435
505
1,183
8,270
3,644
56
2,888
5,183
38,875
0
L
Medusa
5,432
2,083
67
885
10,927
4,670
855
4,474
6,453
0
24,270
L
Cthulhu
Hygien
Cthulhu
6,517
277
207
339
14,830
15,466
0
4,887
9,943
14,988
0
L
8,196
2,759
82
5,285
11,759
4,983
0
5,472
6,287
33,034
0
W
Cernunnos
MunKhey
Cernunnos
15,359
8,300
0
3,096
10,939
5,446
388
4,853
5,827
0
46,493
L
Bakasura
Onolisk
Bakasura
4,202
2,797
0
2,001
11,537
6,664
0
4,175
7,362
0
16,732
W
10,500
1,707
0
1,298
7,067
3,998
0
1,605
5,292
0
19,804
L
Hun Batz
Wezurii
Hun Batz
5,106
679
0
611
12,998
5,621
0
4,657
8,341
0
14,739
W
Ra
7,750
757
987
2,594
7,344
3,685
0
4,029
3,315
34,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
42,256
177
Minions Killed
219
0
Camps Cleared
0
1,040,913
Distance Traveled
1,176,469
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,545
755
8
1
0
275,610
0
W
Eset
9,450
945
71
7
0
221,227
0
L
Medusa
7,693
769
44
4
0
180,508
4
L
Cthulhu
7,504
750
20
2
0
215,978
0
L
Sol
7,699
770
52
5
0
184,902
0
W
Cernunnos
9,213
921
69
7
0
213,595
2
L
Bakasura
7,541
754
40
4
0
231,982
1
W
Loki
8,024
802
12
1
0
247,372
3
L
Hun Batz
6,853
685
21
2
0
227,543
0
W
Ra
8,024
802
59
6
0
218,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role