Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ak Nobody
Sol
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,464 Elo+
Solo
Tyr
Tyr
Matt Olsten
Tyr
Level 126
God Stats
4W - 5L
1,433 SR
Queue Stats
269W - 290L
1,507 Elo+
Solo
Fenrir
Fenrir
kinoxblacke
Fenrir
Level 158
God Stats
18W - 20L
1,251 SR
Queue Stats
424W - 423L
1,520 Elo+
Solo
Persephone
Persephone
terrez4Gfire
Persephone
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,550 Elo+
Solo
Team Averages
Level 104
1,437 SR
1,508 Elo+

VS

Team Averages
Level 98
1,564 SR
1,662 Elo+
Horus
Horus
ClericOxide
Horus
Level 109
God Stats
2W - 3L
1,448 SR
Queue Stats
78W - 83L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
Panchonattor
Danzaburou
Level 104
God Stats
6W - 5L
1,701 SR
Queue Stats
175W - 157L
1,635 Elo+
Party 1
Eset
Eset
PopularPups
Eset
Level 129
God Stats
10W - 7L
1,669 SR
Queue Stats
314W - 231L
1,631 Elo+
Party 1
King Arthur
King Arthur
WhitishBow
King Arthur
Level 128
God Stats
7W - 12L
1,504 SR
Queue Stats
266W - 270L
1,496 Elo+
Solo
Osiris
Osiris
ouYnOguBehT
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 2L
1,973 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
4
0 / 2 / 0
4,931
308
581
3,430
1,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 9 / 0
6,879
430
7,405
16,767
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 0 / 0
6,121
383
975
5,164
2,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
8
0 / 12 / 0
5,784
362
3,009
20,385
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
terrez4Gfire
Persephone
8
0 / 7 / 0
5,890
368
1,723
8,221
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 15
9,913
620
8,936
10,170
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Panchonattor
Danzaburou
16
10 / 0 / 4
11,205
700
11,002
10,208
4,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
9 / 0 / 4
10,461
654
9,589
9,750
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
WhitishBow
King Arthur
15
2 / 1 / 0
10,074
630
3,198
10,681
10,578
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
17
7 / 0 / 1
11,295
706
9,013
14,824
12,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
30
30
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
L
0
9
0
0
W
2
0
15
9.5
L
0
0
0
0
W
Danzaburou
Panchonattor
Danzaburou
10
0
4
12
W
9
0
4
11
W
King Arthur
WhitishBow
King Arthur
2
1
0
2
L
Fenrir
0
12
0
0
W
Osiris
7
0
1
7.5
L
Persephone
terrez4Gfire
Persephone
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,693
Damage
41,738
53,967
Taken
55,633
15,209
Mitigated
40,133
11,543
Healing
16,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
581
412
386
1,022
3,430
1,209
0
127
3,303
0
4,309
L
7,405
1,755
0
5,698
16,767
2,950
0
1,234
15,533
54,332
0
W
8,936
3,251
1,086
3,007
10,170
7,331
609
1,683
8,447
0
21,406
L
975
266
0
1,275
5,164
2,056
0
902
4,262
0
24,989
W
Danzaburou
Panchonattor
Danzaburou
11,002
4,577
0
3,932
10,208
4,498
7,875
3,858
6,310
0
80,242
W
9,589
1,325
390
1,932
9,750
4,834
2,273
1,916
7,718
79,164
0
W
King Arthur
WhitishBow
King Arthur
3,198
117
0
855
10,681
10,578
221
425
10,256
0
60,955
L
Fenrir
3,009
525
0
2,528
20,385
6,177
0
3,118
17,267
0
28,140
W
Osiris
9,013
3,796
0
5,456
14,824
12,892
561
1,849
12,899
0
133,751
L
Persephone
terrez4Gfire
Persephone
1,723
220
0
634
8,221
2,817
108
4,203
4,011
20,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,605
Gold Earned
52,948
237
Minions Killed
560
0
Camps Cleared
0
1,081,367
Distance Traveled
1,593,051
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,931
308
8
1
0
129,393
2
L
Sol
6,879
430
87
5
0
238,871
2
W
Horus
9,913
620
20
1
0
315,470
3
L
Tyr
6,121
383
56
4
0
223,882
1
W
Danzaburou
11,205
700
117
7
0
291,279
1
W
Eset
10,461
654
123
8
0
300,051
4
W
King Arthur
10,074
630
131
8
0
315,388
3
L
Fenrir
5,784
362
51
3
0
264,306
1
W
Osiris
11,295
706
169
11
0
370,863
3
L
Persephone
5,890
368
35
2
0
224,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role