Player Matchup

Lancelot
Lancelot
MoodyJazz88
Lancelot
Level 160
God Stats
14W - 6L
1,533 SR
Queue Stats
87W - 64L
1,449 Elo+
Party 1
Yu Huang
Yu Huang
Painandfear9124
Yu Huang
Level 117
God Stats
17W - 16L
1,534 SR
Queue Stats
691W - 718L
1,518 Elo+
Solo
Izanami
Izanami
Pope RJ
Izanami
Level 125
God Stats
7W - 9L
1,212 SR
Queue Stats
60W - 38L
1,586 Elo+
Party 1
Odin
Odin
bokaeight
Odin
Level 152
God Stats
1W - 0L
1,718 SR
Queue Stats
95W - 73L
1,556 Elo+
Party 1
Khepri
Khepri
xHeartbreak1x
Khepri
Level 127
God Stats
33W - 19L
1,669 SR
Queue Stats
102W - 76L
1,553 Elo+
Party 1
Team Averages
Level 136
1,533 SR
1,532 Elo+

VS

Team Averages
Level 120
1,529 SR
1,486 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
A moist papaya
Ganesha
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,426 Elo+
Solo
Tiamat
Tiamat
SirZURICH
Tiamat
Level 117
God Stats
17W - 22L
1,483 SR
Queue Stats
863W - 875L
1,475 Elo+
Solo
Kumbhakarna
Kumbhakarna
VonTheGamer1829
Kumbhakarna
Level 101
God Stats
11W - 23L
1,447 SR
Queue Stats
627W - 682L
1,494 Elo+
Solo
Ullr
Ullr
mikeplay598
Ullr
Level 107
God Stats
2W - 6L
1,713 SR
Queue Stats
130W - 140L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MoodyJazz88
Lancelot
16
3 / 2 / 9
10,243
1,024
14,387
10,075
5,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
16
2 / 0 / 12
10,168
1,017
23,104
5,929
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Pope RJ
Izanami
16
7 / 0 / 6
10,994
1,099
16,703
9,246
5,016
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
16
2 / 0 / 13
10,228
1,023
13,986
6,918
8,641
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 0 / 11
10,980
1,098
5,964
5,794
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

309

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 5 / 0
9,563
956
6,612
11,770
4,583
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 2 / 1
9,002
900
8,738
18,646
10,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
SirZURICH
Tiamat
15
0 / 1 / 2
9,208
921
8,405
8,293
5,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
VonTheGamer1829
Kumbhakarna
15
0 / 5 / 2
9,986
999
4,718
19,403
20,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 2 / 2
9,075
908
5,318
20,492
11,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
15
Kills
2
2
Deaths
15
51
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
5
0
0.4
L
0
2
1
0.25
W
Lancelot
MoodyJazz88
Lancelot
3
2
9
3.75
W
Yu Huang
2
0
12
8
W
Izanami
Pope RJ
Izanami
7
0
6
10
L
Tiamat
SirZURICH
Tiamat
0
1
2
1
L
Kumbhakarna
VonTheGamer1829
Kumbhakarna
0
5
2
0.2
W
Odin
2
0
13
8.5
L
0
2
2
0.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,144
Damage
33,791
37,962
Taken
78,604
30,143
Mitigated
51,825
2,941
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,612
100
0
0
11,770
4,583
0
4,308
7,462
23,983
0
L
8,738
73
212
698
18,646
10,049
0
7,720
10,926
23,011
0
W
Lancelot
MoodyJazz88
Lancelot
14,387
2,923
0
0
10,075
5,715
0
6,861
3,214
0
28,984
W
Yu Huang
23,104
414
0
950
5,929
3,424
0
4,176
1,753
35,422
0
W
Izanami
Pope RJ
Izanami
16,703
12,881
0
480
9,246
5,016
0
7,997
1,249
0
42,051
L
Tiamat
SirZURICH
Tiamat
8,405
868
0
1,057
8,293
5,046
0
3,353
4,940
29,535
0
L
Kumbhakarna
VonTheGamer1829
Kumbhakarna
4,718
355
258
1,325
19,403
20,982
0
6,924
12,479
15,112
0
W
Odin
13,986
1,084
0
410
6,918
8,641
0
4,909
2,009
5,204
23,035
L
5,318
3,139
0
4,592
20,492
11,165
0
8,479
12,013
0
15,531
W
5,964
436
0
1,101
5,794
7,347
0
4,530
1,264
15,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,613
Gold Earned
46,834
185
Minions Killed
162
5
Camps Cleared
4
994,963
Distance Traveled
942,623
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,563
956
53
5
0
198,377
0
L
Ganesha
9,002
900
0
0
0
187,482
0
W
Lancelot
10,243
1,024
41
4
3
219,276
0
W
Yu Huang
10,168
1,017
32
3
2
202,339
1
W
Izanami
10,994
1,099
74
7
0
165,800
0
L
Tiamat
9,208
921
56
6
2
192,701
1
L
Kumbhakarna
9,986
999
23
2
1
196,107
1
W
Odin
10,228
1,023
28
3
0
201,223
0
L
Ullr
9,075
908
30
3
1
167,956
1
W
Khepri
10,980
1,098
10
1
0
206,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role