Player Matchup

Neith
Neith
CptCrunch6686
Neith
Level 46
God Stats
39W - 27L
1,501 SR
Queue Stats
265W - 164L
1,576 Elo+
Party 1
Chiron
Chiron
RND72010
Chiron
Level 48
God Stats
3W - 0L
1,430 SR
Queue Stats
128W - 73L
1,593 Elo+
Party 1
Hera
Hera
UpgradeTuba9174
Hera
Level 45
God Stats
10W - 7L
1,581 SR
Queue Stats
154W - 87L
1,592 Elo+
Party 1
Team Averages
Level 46
1,504 SR
1,587 Elo+

VS

Team Averages
Level 89
1,497 SR
1,322 Elo+
Tiamat
Tiamat
LordVortexEP
Tiamat
Level 108
God Stats
8W - 10L
1,419 SR
Queue Stats
36W - 42L
1,470 Elo+
Solo
Lancelot
Lancelot
W-I-L-L-A-R-D_
Lancelot
Level 122
God Stats
0W - 2L
1,573 SR
Queue Stats
6W - 14L
1,274 Elo+
Party 2
Atlas
Atlas
ginganinja953
Atlas
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,222 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,307
731
5,187
5,020
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
RND72010
Chiron
13
3 / 1 / 4
7,791
779
13,678
10,855
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 1 / 3
7,960
796
5,390
5,591
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 4 / 1
6,376
638
5,583
8,537
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
11
1 / 3 / 1
6,792
679
4,907
8,428
3,781
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 1
6,968
697
3,650
12,894
13,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
3
3
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
Tiamat
1
4
1
0.38
W
Chiron
RND72010
Chiron
3
1
4
5
W
6
1
3
7.5
L
Lancelot
1
3
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,255
Damage
14,140
21,466
Taken
29,859
9,923
Mitigated
21,283
5,713
Healing
5,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,187
2,072
0
923
5,020
2,003
716
2,356
2,664
0
19,615
L
Tiamat
5,583
196
660
2,039
8,537
4,253
0
1,494
7,043
16,203
0
W
Chiron
RND72010
Chiron
13,678
5,943
530
2,892
10,855
5,495
13
3,996
6,859
0
36,418
W
5,390
1,596
0
1,368
5,591
2,425
893
3,177
2,414
19,083
0
L
Lancelot
4,907
487
0
1,359
8,428
3,781
0
1,233
7,195
0
20,384
L
3,650
1,370
0
1,457
12,894
13,249
0
2,858
10,036
12,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,058
Gold Earned
20,136
125
Minions Killed
96
7
Camps Cleared
1
561,296
Distance Traveled
533,318
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,307
731
42
4
1
172,994
2
L
Tiamat
6,376
638
34
3
1
156,223
3
W
Chiron
7,791
779
61
6
3
185,329
3
W
Hera
7,960
796
22
2
3
202,973
1
L
Lancelot
6,792
679
48
5
0
195,943
0
L
Atlas
6,968
697
14
1
0
181,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role