Player Matchup

Janus
Janus
AcesnydzRnT
Janus
Level 145
God Stats
2W - 1L
1,644 SR
Queue Stats
81W - 132L
1,330 Elo+
Party 1
Pele
Pele
Wavyy-_-TryHard6
Pele
Level 95
God Stats
3W - 6L
1,348 SR
Queue Stats
142W - 265L
1,238 Elo+
Party 1
Ymir
Ymir
abundantkey123
Ymir
Level 35
God Stats
2W - 11L
1,327 SR
Queue Stats
65W - 117L
1,278 Elo+
Party 1
Team Averages
Level 92
1,440 SR
1,282 Elo+

VS

Team Averages
Level 62
1,418 SR
1,277 Elo+
Janus
Janus
Beer-and-whiskey
Janus
Level 92
God Stats
3W - 5L
1,542 SR
Queue Stats
15W - 39L
1,203 Elo+
Party 2
Izanami
Izanami
Crazyxsaltyxx
Izanami
Level 47
God Stats
1W - 5L
1,206 SR
Queue Stats
2W - 8L
1,270 Elo+
Solo
Sylvanus
Sylvanus
TsunamiLord
Sylvanus
Level 47
God Stats
4W - 10L
1,505 SR
Queue Stats
40W - 60L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,478
648
8,358
4,515
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 0 / 1
7,286
729
8,084
7,647
3,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 4
6,992
699
4,390
10,823
6,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,565
657
6,284
8,112
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
10
0 / 2 / 0
6,021
602
4,554
6,621
2,796
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
TsunamiLord
Sylvanus
9
1 / 1 / 1
6,179
618
5,642
8,677
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
2
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
1
4
1
0.38
L
Izanami
0
2
0
0
L
Sylvanus
TsunamiLord
Sylvanus
1
1
1
1.5
W
5
0
1
5.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,832
Damage
16,480
22,985
Taken
23,410
11,979
Mitigated
13,645
5,060
Healing
4,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,358
80
479
163
4,515
1,476
41
2,224
2,189
18,925
0
L
6,284
256
0
1,051
8,112
3,299
0
3,770
4,184
19,161
0
L
Izanami
4,554
2,749
0
680
6,621
2,796
0
3,531
2,900
0
21,297
L
Sylvanus
TsunamiLord
Sylvanus
5,642
1,656
1,039
1,760
8,677
7,550
0
4,958
3,485
9,407
1,172
W
8,084
2,110
500
2,686
7,647
3,853
0
2,813
4,620
0
27,532
W
4,390
330
539
693
10,823
6,650
70
5,777
4,784
14,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,756
Gold Earned
18,765
103
Minions Killed
93
4
Camps Cleared
4
579,815
Distance Traveled
491,201
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,478
648
32
3
0
186,102
1
L
Janus
6,565
657
32
3
1
169,441
3
L
Izanami
6,021
602
53
5
3
167,043
4
L
Sylvanus
6,179
618
8
1
0
154,717
2
W
Pele
7,286
729
36
4
1
214,968
5
W
Ymir
6,992
699
35
4
3
178,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role