Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Hertingen
Hun Batz
Level 135
God Stats
0W - 6L
1,115 SR
Queue Stats
269W - 325L
1,300 Elo+
Solo
Nox
Nox
MOISTwalnuts48
Nox
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
80W - 85L
1,462 Elo+
Solo
Ullr
Ullr
TheSweetLord
Ullr
Level 129
God Stats
0W - 9L
1,517 SR
Queue Stats
110W - 121L
1,365 Elo+
Solo
Terra
Terra
vfallet
Terra
Level 36
God Stats
2W - 7L
1,271 SR
Queue Stats
145W - 156L
1,357 Elo+
Party 1
Team Averages
Level 103
1,381 SR
1,397 Elo+

VS

Team Averages
Level 82
1,504 SR
1,388 Elo+
Artemis
Artemis
Enrico113
Artemis
Level 84
God Stats
41W - 54L
1,497 SR
Queue Stats
69W - 86L
1,397 Elo+
Party 2
Nike
Nike
McChrom_w_cheese
Nike
Level 45
God Stats
15W - 8L
1,261 SR
Queue Stats
99W - 98L
1,400 Elo+
Solo
Chronos
Chronos
Mellow0058453
Chronos
Level 116
God Stats
7W - 4L
1,500 SR
Queue Stats
73W - 81L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Sweet_tooth2400
Cthulhu
Level 124
God Stats
5W - 4L
1,759 SR
Queue Stats
143W - 150L
1,398 Elo+
Party 2
Ao Kuang
Ao Kuang
barteltc
Ao Kuang
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 26L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
2 / 1 / 0
5,167
431
1,475
3,197
1,144
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Hertingen
Hun Batz
10
2 / 0 / 1
6,033
503
3,868
8,630
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 1 / 1
6,738
562
4,830
4,664
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 0
5,403
450
4,211
6,031
2,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
vfallet
Terra
9
0 / 1 / 0
5,642
470
1,803
7,892
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Enrico113
Artemis
9
0 / 0 / 2
5,585
465
5,064
4,282
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 2 / 1
7,360
613
5,291
7,399
4,561
Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
10
1 / 3 / 0
6,000
500
3,200
7,040
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 0 / 0
6,714
560
3,394
6,810
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
barteltc
Ao Kuang
9
0 / 2 / 0
5,584
465
1,541
9,831
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
7
Kills
4
4
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
0
2
W
Artemis
Enrico113
Artemis
0
0
2
1
L
Hun Batz
Hertingen
Hun Batz
2
0
1
2.5
L
3
1
1
3.5
W
1
2
1
0.75
W
Chronos
1
3
0
0.33
W
2
0
0
2
L
0
1
0
0
W
Ao Kuang
barteltc
Ao Kuang
0
2
0
0
L
Terra
vfallet
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,187
Damage
18,490
30,414
Taken
35,362
13,804
Mitigated
17,436
8,011
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,475
128
0
649
3,197
1,144
0
241
2,956
0
19,321
W
Artemis
Enrico113
Artemis
5,064
1,413
0
1,727
4,282
1,324
0
530
3,752
0
32,775
L
Hun Batz
Hertingen
Hun Batz
3,868
1,243
0
3,261
8,630
3,270
0
1,521
7,109
0
39,414
L
4,830
785
0
1,010
4,664
2,010
42
2,979
1,685
45,034
0
W
5,291
837
0
500
7,399
4,561
672
0
7,399
0
53,082
W
Chronos
3,200
1,262
0
1,815
7,040
2,912
213
3,285
3,755
30,763
0
W
3,394
124
189
2,614
6,810
5,154
0
1,273
5,537
28,892
0
L
4,211
1,318
0
500
6,031
2,122
0
1,299
4,732
0
41,924
W
Ao Kuang
barteltc
Ao Kuang
1,541
437
0
1,976
9,831
3,485
0
1,545
8,286
30,736
0
L
Terra
vfallet
Terra
1,803
254
483
2,108
7,892
5,258
52
2,095
5,797
20,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
31,243
294
Minions Killed
305
0
Camps Cleared
0
954,990
Distance Traveled
1,067,551
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,167
431
33
3
0
104,998
1
W
Artemis
5,585
465
47
4
0
205,774
1
L
Hun Batz
6,033
503
73
6
0
239,471
1
L
Nox
6,738
562
77
6
0
208,939
3
W
Nike
7,360
613
106
9
0
217,752
2
W
Chronos
6,000
500
42
4
0
193,300
3
W
Cthulhu
6,714
560
53
4
0
245,183
4
L
Ullr
5,403
450
78
7
0
189,026
3
W
Ao Kuang
5,584
465
57
5
0
205,542
0
L
Terra
5,642
470
33
3
0
212,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role