Player Matchup

Ra
Ra
Anthony21R
Ra
Level 62
God Stats
28W - 32L
1,279 SR
Queue Stats
708W - 774L
1,568 Elo+
Solo
Danzaburou
Danzaburou
Deffike
Danzaburou
Level 125
God Stats
1W - 2L
1,652 SR
Queue Stats
11W - 15L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
xzKyuuby
Sylvanus
Level 158
God Stats
0W - 1L
1,633 SR
Queue Stats
10W - 14L
1,566 Elo+
Party 1
Team Averages
Level 115
1,521 SR
1,531 Elo+

VS

Team Averages
Level 85
1,562 SR
1,490 Elo+
Anhur
Anhur
Manasha
Anhur
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 125L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
Minyades
Baron Samedi
Level 37
God Stats
7W - 6L
1,565 SR
Queue Stats
71W - 74L
1,507 Elo+
Party 2
Fafnir
Fafnir
StudiogamerZz
Fafnir
Level 84
God Stats
13W - 9L
1,620 SR
Queue Stats
105W - 108L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
10,510
701
14,798
13,873
6,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Deffike
Danzaburou
15
3 / 5 / 5
10,942
729
12,210
13,506
7,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
xzKyuuby
Sylvanus
12
2 / 9 / 4
9,628
642
10,308
22,638
25,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Manasha
Anhur
19
12 / 2 / 7
13,070
871
17,974
13,927
7,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Minyades
Baron Samedi
15
0 / 5 / 17
10,107
674
9,893
12,738
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 2 / 12
12,908
861
13,910
20,488
29,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
9
Kills
19
19
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
Danzaburou
Deffike
Danzaburou
3
5
5
1.1
W
Anhur
Manasha
Anhur
12
2
7
7.75
W
Baron Samedi
Minyades
Baron Samedi
0
5
17
1.7
W
7
2
12
6.5
L
Sylvanus
xzKyuuby
Sylvanus
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
41,777
50,017
Taken
47,153
40,327
Mitigated
44,023
11,999
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,798
1,575
863
4,188
13,873
6,712
0
6,450
7,423
51,242
0
L
Danzaburou
Deffike
Danzaburou
12,210
5,413
0
1,296
13,506
7,647
1,122
7,584
5,922
0
34,176
W
Anhur
Manasha
Anhur
17,974
7,861
0
2,895
13,927
7,054
2,529
8,492
5,089
0
74,585
W
Baron Samedi
Minyades
Baron Samedi
9,893
989
2,753
3,144
12,738
7,179
204
7,853
4,639
25,937
0
W
13,910
5,265
0
7,114
20,488
29,790
289
7,222
12,904
25,246
0
L
Sylvanus
xzKyuuby
Sylvanus
10,308
2,010
2,025
3,627
22,638
25,968
0
10,338
12,300
18,154
4,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
36,085
166
Minions Killed
178
7
Camps Cleared
6
746,349
Distance Traveled
840,972
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,510
701
87
6
5
273,826
1
L
Danzaburou
10,942
729
50
3
0
250,929
4
W
Anhur
13,070
871
132
9
2
291,375
5
W
Baron Samedi
10,107
674
29
2
2
269,970
0
W
Fafnir
12,908
861
17
1
2
279,627
4
L
Sylvanus
9,628
642
29
2
2
221,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role