Player Matchup

Izanami
Izanami
Tickej
Izanami
Level 21
God Stats
6W - 2L
1,601 SR
Queue Stats
21W - 7L
1,710 Elo+
Party 2
Odin
Odin
jacketninja
Odin
Level 126
God Stats
2W - 1L
1,704 SR
Queue Stats
258W - 169L
1,682 Elo+
Party 2
Janus
Janus
mmeatmann
Janus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,705 Elo+
Party 2
Team Averages
Level 54
1,602 SR
1,699 Elo+

VS

Team Averages
Level 58
1,423 SR
1,610 Elo+
Fenrir
Fenrir
Ansferr
Fenrir
Level 122
God Stats
0W - 1L
1,270 SR
Queue Stats
13W - 8L
1,581 Elo+
Party 1
Skadi
Skadi
Rotownsfinest
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
ThatGuyCrysis
Cthulhu
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 8L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Tickej
Izanami
12
3 / 2 / 7
8,325
757
6,782
6,144
2,603
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
7 / 1 / 5
8,827
802
11,261
10,183
9,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
mmeatmann
Janus
12
2 / 1 / 8
7,894
718
10,421
4,653
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ansferr
Fenrir
11
2 / 4 / 1
7,080
644
4,766
11,366
12,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 2
6,937
631
6,631
9,540
4,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
11
1 / 3 / 3
7,629
694
4,690
12,220
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
4
4
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ansferr
Fenrir
2
4
1
0.63
L
1
5
2
0.4
L
Cthulhu
1
3
3
0.83
W
Izanami
Tickej
Izanami
3
2
7
3.25
W
7
1
5
9.5
W
Janus
mmeatmann
Janus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,464
Damage
16,087
20,980
Taken
33,126
13,313
Mitigated
28,760
1,998
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ansferr
Fenrir
4,766
1,092
0
1,297
11,366
12,012
0
4,269
6,791
0
14,054
L
6,631
2,857
0
152
9,540
4,230
0
1,939
7,487
0
20,697
L
Cthulhu
4,690
325
67
987
12,220
12,518
0
3,990
7,865
15,098
0
W
Izanami
Tickej
Izanami
6,782
4,308
0
883
6,144
2,603
1,225
1,673
4,278
0
28,707
W
11,261
2,195
0
470
10,183
9,015
262
2,495
7,572
204
23,302
W
Janus
mmeatmann
Janus
10,421
411
0
645
4,653
1,695
329
933
3,670
27,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,046
Gold Earned
21,646
123
Minions Killed
78
8
Camps Cleared
2
605,696
Distance Traveled
603,361
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,080
644
22
2
1
218,840
3
L
Skadi
6,937
631
36
3
1
160,363
0
L
Cthulhu
7,629
694
20
2
0
224,158
2
W
Izanami
8,325
757
46
4
2
179,932
0
W
Odin
8,827
802
33
3
5
218,139
2
W
Janus
7,894
718
44
4
1
207,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role