Player Matchup

Shiva
Shiva
AlcoheaIic
Shiva
Level 142
God Stats
2W - 1L
1,144 SR
Queue Stats
86W - 84L
1,521 Elo+
Solo
Da Ji
Da Ji
Bearticc
Da Ji
Level 124
God Stats
1W - 1L
1,348 SR
Queue Stats
149W - 127L
1,582 Elo+
Solo
Bacchus
Bacchus
Prophett2112
Bacchus
Level 107
God Stats
1W - 1L
1,415 SR
Queue Stats
185W - 177L
1,515 Elo+
Party 1
Tiamat
Tiamat
RayClawV2
Tiamat
Level 140
God Stats
9W - 6L
1,581 SR
Queue Stats
193W - 188L
1,541 Elo+
Solo
Apollo
Apollo
Volthis
Apollo
Level 121
God Stats
13W - 12L
1,530 SR
Queue Stats
170W - 159L
1,517 Elo+
Party 1
Team Averages
Level 127
1,404 SR
1,535 Elo+

VS

Team Averages
Level 92
1,499 SR
1,461 Elo+
Set
Set
Dakmansworld_
Set
Level 142
God Stats
0W - 1L
1,819 SR
Queue Stats
95W - 88L
1,563 Elo+
Party 2
Chang'e
Chang'e
Deaminator
Chang'e
Level 42
God Stats
3W - 6L
1,188 SR
Queue Stats
64W - 64L
1,371 Elo+
Party 3
Kuzenbo
Kuzenbo
Kickstand54
Kuzenbo
Level 126
God Stats
4W - 6L
1,529 SR
Queue Stats
189W - 186L
1,492 Elo+
Party 2
Yu Huang
Yu Huang
Volocus
Yu Huang
Level 126
God Stats
2W - 7L
1,500 SR
Queue Stats
172W - 164L
1,518 Elo+
Solo
Skadi
Skadi
ihydre
Skadi
Level 26
God Stats
13W - 20L
1,459 SR
Queue Stats
19W - 34L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
20
6 / 2 / 14
17,342
559
27,912
35,036
44,860
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Bearticc
Da Ji
20
15 / 5 / 11
17,955
579
27,000
32,287
20,135
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Prophett2112
Bacchus
20
3 / 2 / 19
15,883
512
12,167
33,110
58,600
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
RayClawV2
Tiamat
20
5 / 1 / 16
17,622
568
29,224
26,259
23,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Volthis
Apollo
20
6 / 3 / 9
16,839
543
15,876
24,137
12,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 12 / 2
14,273
460
13,858
34,970
17,725
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Deaminator
Chang'e
19
0 / 10 / 1
11,928
385
13,521
33,464
13,025
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Kickstand54
Kuzenbo
19
1 / 6 / 9
12,345
398
10,300
36,364
54,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
Volocus
Yu Huang
20
6 / 1 / 3
16,096
519
34,080
20,993
10,673
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
ihydre
Skadi
18
0 / 6 / 3
11,733
378
9,278
19,927
8,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
35
Kills
12
13
Deaths
35
69
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
6
2
14
6.5
W
Da Ji
Bearticc
Da Ji
15
5
11
4.1
L
5
12
2
0.5
L
Chang'e
Deaminator
Chang'e
0
10
1
0.05
L
Kuzenbo
Kickstand54
Kuzenbo
1
6
9
0.92
W
Bacchus
Prophett2112
Bacchus
3
2
19
6.25
W
Tiamat
RayClawV2
Tiamat
5
1
16
13
L
Yu Huang
Volocus
Yu Huang
6
1
3
7.5
W
Apollo
Volthis
Apollo
6
3
9
3.5
L
Skadi
ihydre
Skadi
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,179
Damage
81,037
150,829
Taken
145,718
159,357
Mitigated
104,527
64,335
Healing
25,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
27,912
4,296
1,183
15,561
35,036
44,860
2,542
11,444
23,592
0
125,726
W
Da Ji
Bearticc
Da Ji
27,000
11,104
0
14,500
32,287
20,135
4,641
12,306
19,981
0
156,503
L
13,858
6,747
0
1,920
34,970
17,725
0
8,327
26,243
0
127,865
L
Chang'e
Deaminator
Chang'e
13,521
1,882
1,530
9,862
33,464
13,025
1,955
6,512
25,843
98,332
0
L
Kuzenbo
Kickstand54
Kuzenbo
10,300
1,257
0
3,275
36,364
54,315
0
13,092
22,784
36,949
0
W
Bacchus
Prophett2112
Bacchus
12,167
1,983
1,473
9,607
33,110
58,600
441
12,960
19,670
55,619
0
W
Tiamat
RayClawV2
Tiamat
29,224
3,556
0
10,545
26,259
23,494
1,140
12,893
13,366
159,595
0
L
Yu Huang
Volocus
Yu Huang
34,080
3,521
388
4,191
20,993
10,673
0
8,230
12,350
150,450
0
W
Apollo
Volthis
Apollo
15,876
7,017
0
11,466
24,137
12,268
9,906
10,464
13,673
0
179,691
L
Skadi
ihydre
Skadi
9,278
4,414
0
4,778
19,927
8,789
2,757
5,230
14,555
0
94,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,641
Gold Earned
66,375
875
Minions Killed
686
0
Camps Cleared
0
3,090,491
Distance Traveled
2,703,492
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
17,342
559
168
5
0
607,433
2
W
Da Ji
17,955
579
177
6
0
650,829
4
L
Set
14,273
460
149
5
0
499,036
4
L
Chang'e
11,928
385
149
5
0
470,765
2
L
Kuzenbo
12,345
398
56
2
0
568,679
7
W
Bacchus
15,883
512
65
2
0
635,556
13
W
Tiamat
17,622
568
235
8
0
617,908
10
L
Yu Huang
16,096
519
202
7
0
602,492
9
W
Apollo
16,839
543
230
7
0
578,765
1
L
Skadi
11,733
378
130
4
0
562,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role