Player Matchup

Cernunnos
Cernunnos
Huddy05
Cernunnos
Level 127
God Stats
9W - 2L
1,623 SR
Queue Stats
383W - 372L
1,514 Elo+
Party 1
Raijin
Raijin
PerkyMckay
Raijin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,608 Elo+
Solo
Hel
Hel
PrJr25
Hel
Level 152
God Stats
7W - 6L
1,679 SR
Queue Stats
955W - 984L
1,418 Elo+
Party 1
Odin
Odin
QuickBen6
Odin
Level 67
God Stats
5W - 0L
1,867 SR
Queue Stats
69W - 39L
1,635 Elo+
Party 3
Anubis
Anubis
johnperry
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 31L
1,620 Elo+
Party 3
Team Averages
Level 115
1,634 SR
1,559 Elo+

VS

Team Averages
Level 135
1,536 SR
1,538 Elo+
Tyr
Tyr
Blapslap
Tyr
Level 132
God Stats
3W - 3L
1,459 SR
Queue Stats
106W - 103L
1,474 Elo+
Solo
Artio
Artio
Patsman32
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,588 Elo+
Party 2
Anubis
Anubis
TEDDYGRAHAMS111
Anubis
Level 145
God Stats
1W - 1L
1,696 SR
Queue Stats
38W - 29L
1,614 Elo+
Party 2
Sobek
Sobek
Talimane
Sobek
Level 152
God Stats
2W - 9L
1,525 SR
Queue Stats
849W - 882L
1,502 Elo+
Solo
Yemoja
Yemoja
Xo_808Reezy
Yemoja
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
450W - 490L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Huddy05
Cernunnos
20
8 / 2 / 19
12,090
806
23,046
15,605
12,255
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
PerkyMckay
Raijin
18
4 / 3 / 21
11,013
734
19,699
15,803
8,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
PrJr25
Hel
17
3 / 3 / 21
10,493
700
8,045
15,065
9,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
18
6 / 3 / 22
12,001
800
16,669
19,947
21,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
johnperry
Anubis
20
10 / 3 / 18
12,364
824
30,012
17,217
11,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 5
10,362
691
17,400
30,831
25,458
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Patsman32
Artio
17
6 / 8 / 6
10,960
731
13,017
25,581
30,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
2 / 6 / 9
10,781
719
12,078
15,966
9,314
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Talimane
Sobek
16
0 / 5 / 12
9,962
664
7,708
24,510
29,311
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
16
2 / 5 / 6
9,669
645
9,821
20,555
19,220
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
52
31
Kills
14
14
Deaths
31
101
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
Cernunnos
Huddy05
Cernunnos
8
2
19
8.75
L
Artio
Patsman32
Artio
6
8
6
1.13
W
Raijin
PerkyMckay
Raijin
4
3
21
4.83
W
Hel
PrJr25
Hel
3
3
21
4.5
W
Odin
6
3
22
5.67
L
2
6
9
1.08
L
Sobek
Talimane
Sobek
0
5
12
1.2
L
Yemoja
2
5
6
1
W
Anubis
johnperry
Anubis
10
3
18
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,471
Damage
60,024
83,637
Taken
117,443
62,450
Mitigated
114,172
46,593
Healing
38,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,400
3,401
850
6,446
30,831
25,458
280
17,336
13,495
0
26,167
W
Cernunnos
Huddy05
Cernunnos
23,046
11,057
742
4,078
15,605
12,255
4,770
6,306
9,015
0
53,020
L
Artio
Patsman32
Artio
13,017
986
4,792
6,298
25,581
30,869
304
15,085
10,496
19,098
0
W
Raijin
PerkyMckay
Raijin
19,699
2,984
1,437
2,563
15,803
8,034
437
7,897
7,422
31,556
0
W
Hel
PrJr25
Hel
8,045
1,108
15,337
8,040
15,065
9,810
948
9,864
4,877
11,533
0
W
Odin
16,669
6,294
2,409
4,860
19,947
21,250
561
7,267
12,332
192
22,343
L
12,078
814
30
3,811
15,966
9,314
1,540
7,280
8,686
36,716
0
L
Sobek
Talimane
Sobek
7,708
512
1,623
6,747
24,510
29,311
525
9,090
15,420
15,066
0
L
Yemoja
9,821
1,641
4,027
3,892
20,555
19,220
616
9,157
11,398
19,598
1,006
W
Anubis
johnperry
Anubis
30,012
2,297
0
7,127
17,217
11,101
578
8,954
7,951
58,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,961
Gold Earned
51,734
151
Minions Killed
124
0
Camps Cleared
0
1,227,274
Distance Traveled
1,168,888
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,362
691
17
1
0
261,263
0
W
Cernunnos
12,090
806
43
3
0
217,208
0
L
Artio
10,960
731
19
1
0
218,963
0
W
Raijin
11,013
734
32
2
0
261,572
3
W
Hel
10,493
700
5
0
0
272,149
0
W
Odin
12,001
800
11
1
0
229,557
1
L
Anubis
10,781
719
51
3
0
215,999
1
L
Sobek
9,962
664
17
1
0
247,036
0
L
Yemoja
9,669
645
20
1
0
225,627
0
W
Anubis
12,364
824
60
4
0
246,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role