Player Matchup

Ah Puch
Ah Puch
LanceMG
Ah Puch
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,352 Elo+
Party 1
Atlas
Atlas
LaneGreatson
Atlas
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,597 Elo+
Party 1
Nox
Nox
Pižza
Nox
Level 160
God Stats
1W - 0L
1,884 SR
Queue Stats
1W - 1L
1,285 Elo+
Party 1
Izanami
Izanami
RedRumXXMURDER
Izanami
Level 105
God Stats
19W - 15L
1,608 SR
Queue Stats
157W - 134L
1,522 Elo+
Solo
Chaac
Chaac
YotsubaMain
Chaac
Level 122
God Stats
1W - 0L
1,694 SR
Queue Stats
4W - 5L
1,556 Elo+
Party 1
Team Averages
Level 100
1,637 SR
1,463 Elo+

VS

Team Averages
Level 100
1,427 SR
1,427 Elo+
Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AsthmaSin
Cerberus
Level 109
God Stats
0W - 2L
1,255 SR
Queue Stats
19W - 27L
1,429 Elo+
Solo
Izanami
Izanami
Lexismokekush
Izanami
Level 81
God Stats
16W - 11L
1,471 SR
Queue Stats
152W - 186L
1,372 Elo+
Solo
Erlang Shen
Erlang Shen
serrat3d
Erlang Shen
Level 49
God Stats
1W - 4L
1,347 SR
Queue Stats
172W - 181L
1,486 Elo+
Solo
Poseidon
Poseidon
xSoulR3aper
Poseidon
Level 124
God Stats
14W - 15L
1,561 SR
Queue Stats
39W - 46L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LanceMG
Ah Puch
17
4 / 3 / 11
10,866
1,087
14,232
9,687
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 4 / 12
10,713
1,071
6,230
15,194
19,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nox
Pižza
Nox
17
3 / 1 / 15
11,334
1,133
14,456
7,176
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 3 / 10
12,596
1,260
24,333
11,903
5,810
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 3 / 15
11,174
1,117
21,138
15,998
13,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

237

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 5 / 6
12,711
1,271
20,187
18,119
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
AsthmaSin
Cerberus
17
3 / 5 / 10
11,582
1,158
13,793
23,724
30,231
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
16
2 / 6 / 5
10,665
1,067
9,544
18,640
8,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
serrat3d
Erlang Shen
16
2 / 4 / 8
10,749
1,075
11,083
24,748
28,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
xSoulR3aper
Poseidon
14
0 / 0 / 0
8,474
847
0
0
0

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
43
20
Kills
14
14
Deaths
20
63
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
5
6
2
L
Cerberus
AsthmaSin
Cerberus
3
5
10
1.6
W
Ah Puch
LanceMG
Ah Puch
4
3
11
3.17
W
1
4
12
1.75
L
Izanami
2
6
5
0.75
W
Nox
Pižza
Nox
3
1
15
10.5
W
8
3
10
4.33
W
4
3
15
3.83
L
Erlang Shen
serrat3d
Erlang Shen
2
4
8
1.5
L
Poseidon
xSoulR3aper
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,389
Damage
54,607
59,958
Taken
85,231
47,684
Mitigated
76,050
7,684
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,187
6,713
0
3,445
18,119
8,572
0
5,593
12,268
49,407
3,648
L
Cerberus
AsthmaSin
Cerberus
13,793
924
0
3,723
23,724
30,231
0
10,743
12,791
31,747
0
W
Ah Puch
LanceMG
Ah Puch
14,232
438
0
494
9,687
5,091
0
6,230
3,457
28,332
0
W
6,230
1,650
0
746
15,194
19,247
0
9,198
5,996
14,785
0
L
Izanami
9,544
6,315
0
370
18,640
8,254
0
7,308
10,978
0
32,872
W
Nox
Pižza
Nox
14,456
606
0
528
7,176
3,853
0
4,638
2,538
33,341
0
W
24,333
16,540
0
1,039
11,903
5,810
0
5,496
6,407
0
57,736
W
21,138
4,559
0
4,877
15,998
13,683
0
6,861
9,137
0
31,933
L
Erlang Shen
serrat3d
Erlang Shen
11,083
5,678
0
2,044
24,748
28,993
0
11,274
13,174
0
22,669
L
Poseidon
xSoulR3aper
Poseidon
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,683
Gold Earned
54,181
205
Minions Killed
218
8
Camps Cleared
10
949,106
Distance Traveled
760,407
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,711
1,271
84
8
7
187,444
0
L
Cerberus
11,582
1,158
61
6
0
174,736
1
W
Ah Puch
10,866
1,087
41
4
1
198,716
0
W
Atlas
10,713
1,071
11
1
0
140,023
0
L
Izanami
10,665
1,067
57
6
2
181,077
0
W
Nox
11,334
1,133
58
6
0
208,040
0
W
Izanami
12,596
1,260
65
7
6
193,819
2
W
Chaac
11,174
1,117
30
3
1
208,508
0
L
Erlang Shen
10,749
1,075
16
2
1
217,150
1
L
Poseidon
8,474
847
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role