Player Matchup

Fenrir
Fenrir
Alpha257
Fenrir
Level 49
God Stats
7W - 8L
1,400 SR
Queue Stats
28W - 36L
1,319 Elo+
Solo
Bellona
Bellona
Arca_jaguar
Bellona
Level 27
God Stats
1W - 2L
1,480 SR
Queue Stats
2W - 3L
1,354 Elo+
Party 1
He Bo
He Bo
Hans_SnowLo69
He Bo
Level 138
God Stats
2W - 1L
1,809 SR
Queue Stats
281W - 284L
1,389 Elo+
Solo
Poseidon
Poseidon
OutsideWig62745
Poseidon
Level 98
God Stats
47W - 58L
1,559 SR
Queue Stats
126W - 128L
1,469 Elo+
Solo
Neith
Neith
anthoelmoucho
Neith
Level 36
God Stats
0W - 2L
1,290 SR
Queue Stats
3W - 14L
1,113 Elo+
Party 1
Team Averages
Level 70
1,508 SR
1,329 Elo+

VS

Team Averages
Level 61
1,482 SR
1,323 Elo+
Izanami
Izanami
Ketchum4
Izanami
Level 52
God Stats
4W - 11L
1,261 SR
Queue Stats
31W - 75L
1,250 Elo+
Party 2
Lancelot
Lancelot
MoonThoughts
Lancelot
Level 47
God Stats
15W - 15L
1,517 SR
Queue Stats
135W - 130L
1,324 Elo+
Solo
Bastet
Bastet
Shockcore1559
Bastet
Level 68
God Stats
33W - 37L
1,413 SR
Queue Stats
99W - 134L
1,335 Elo+
Party 2
Ymir
Ymir
TXwarHawk
Ymir
Level 65
God Stats
15W - 11L
1,626 SR
Queue Stats
54W - 70L
1,339 Elo+
Solo
Heimdallr
Heimdallr
渡辺高章
Heimdallr
Level 72
God Stats
5W - 3L
1,594 SR
Queue Stats
262W - 380L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alpha257
Fenrir
12
2 / 7 / 0
8,469
423
3,082
19,696
7,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Arca_jaguar
Bellona
12
2 / 5 / 2
8,359
418
7,262
16,650
9,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 0
7,976
399
1,417
15,632
5,389
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
16
2 / 6 / 0
9,731
487
6,683
10,983
5,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 2
8,139
407
5,396
11,822
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ketchum4
Izanami
17
2 / 1 / 4
11,996
600
8,228
10,407
4,370
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
MoonThoughts
Lancelot
17
5 / 2 / 2
11,544
577
7,114
13,808
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
9 / 2 / 6
11,997
600
12,611
17,075
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
1 / 4 / 10
10,520
526
3,064
17,368
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
渡辺高章
Heimdallr
15
5 / 2 / 7
10,632
532
8,232
13,768
7,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
9
Kills
22
23
Deaths
11
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alpha257
Fenrir
2
7
0
0.29
L
Bellona
Arca_jaguar
Bellona
2
5
2
0.6
L
1
2
0
0.5
W
Izanami
Ketchum4
Izanami
2
1
4
4
W
Lancelot
MoonThoughts
Lancelot
5
2
2
3
L
Poseidon
2
6
0
0.33
W
9
2
6
6
W
Ymir
1
4
10
1.5
L
2
3
2
1
W
Heimdallr
渡辺高章
Heimdallr
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
39,249
74,783
Taken
72,426
32,874
Mitigated
43,526
15,998
Healing
23,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alpha257
Fenrir
3,082
301
0
5,164
19,696
7,857
0
1,558
18,070
0
48,950
L
Bellona
Arca_jaguar
Bellona
7,262
3,445
0
2,071
16,650
9,101
1,370
2,654
13,952
0
40,808
L
1,417
296
0
6,344
15,632
5,389
0
370
15,262
68,942
0
W
Izanami
Ketchum4
Izanami
8,228
6,884
0
5,181
10,407
4,370
10,894
1,865
8,542
0
97,427
W
Lancelot
MoonThoughts
Lancelot
7,114
748
0
5,045
13,808
7,736
1,410
4,902
8,906
0
84,524
L
Poseidon
6,683
1,254
0
331
10,983
5,074
1,020
115
10,509
80,482
0
W
12,611
3,864
0
7,704
17,075
7,015
4,280
2,350
14,725
0
71,153
W
Ymir
3,064
367
621
2,742
17,368
17,294
1,269
2,925
14,443
17,705
0
L
5,396
1,949
0
2,088
11,822
5,453
1,358
1,431
10,391
0
37,868
W
Heimdallr
渡辺高章
Heimdallr
8,232
2,738
0
2,684
13,768
7,111
3,853
2,429
11,339
0
74,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,674
Gold Earned
56,689
415
Minions Killed
520
0
Camps Cleared
0
1,832,749
Distance Traveled
1,925,751
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,469
423
75
4
0
407,908
1
L
Bellona
8,359
418
71
4
0
447,043
2
L
He Bo
7,976
399
80
4
0
314,767
0
W
Izanami
11,996
600
179
9
0
375,382
0
W
Lancelot
11,544
577
125
6
0
386,210
5
L
Poseidon
9,731
487
138
7
0
329,279
5
W
Bastet
11,997
600
102
5
0
437,396
0
W
Ymir
10,520
526
20
1
0
353,949
11
L
Neith
8,139
407
51
3
0
333,752
0
W
Heimdallr
10,632
532
94
5
0
372,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role