Player Matchup

Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DipIomatics
Nemesis
Level 84
God Stats
11W - 12L
1,528 SR
Queue Stats
240W - 217L
1,457 Elo+
Solo
Loki
Loki
FerSZR1
Loki
Level 158
God Stats
23W - 23L
1,507 SR
Queue Stats
149W - 152L
1,405 Elo+
Solo
Ares
Ares
Sammule71
Ares
Level 44
God Stats
3W - 3L
1,946 SR
Queue Stats
195W - 191L
1,486 Elo+
Solo
Raijin
Raijin
potatohero214
Raijin
Level 47
God Stats
3W - 6L
1,656 SR
Queue Stats
72W - 83L
1,483 Elo+
Solo
Team Averages
Level 76
1,627 SR
1,466 Elo+

VS

Team Averages
Level 55
1,526 SR
1,564 Elo+
Bastet
Bastet
ISukAtApex
Bastet
Level 8
God Stats
15W - 5L
1,713 SR
Queue Stats
135W - 58L
1,500 Elo+
Party 1
Medusa
Medusa
Paizano44
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,702 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sync nuts
Tsukuyomi
Level 95
God Stats
20W - 14L
1,457 SR
Queue Stats
260W - 265L
1,423 Elo+
Solo
Aphrodite
Aphrodite
Yyyyyyyy62541
Aphrodite
Level 104
God Stats
2W - 1L
1,477 SR
Queue Stats
58W - 55L
1,451 Elo+
Solo
Janus
Janus
yoDADDYtubbs
Janus
Level 41
God Stats
3W - 2L
1,481 SR
Queue Stats
81W - 34L
1,743 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 3 / 1
6,468
404
5,199
10,695
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
DipIomatics
Nemesis
13
3 / 3 / 1
7,655
478
6,192
12,675
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
FerSZR1
Loki
12
0 / 3 / 1
6,744
422
4,756
10,475
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
12
0 / 6 / 0
7,107
444
5,510
14,765
11,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

12
2 / 5 / 1
7,216
451
6,223
9,183
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ISukAtApex
Bastet
15
8 / 3 / 2
9,295
581
10,560
14,284
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Paizano44
Medusa
14
2 / 1 / 2
8,236
515
7,148
11,139
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
Sync nuts
Tsukuyomi
17
6 / 0 / 2
10,191
637
12,336
12,240
7,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Yyyyyyyy62541
Aphrodite
11
1 / 0 / 1
7,572
473
2,316
7,620
5,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 1
8,727
545
3,238
7,267
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
20
20
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
L
Nemesis
DipIomatics
Nemesis
3
3
1
1.17
L
Loki
FerSZR1
Loki
0
3
1
0.17
W
Bastet
ISukAtApex
Bastet
8
3
2
3
W
Medusa
Paizano44
Medusa
2
1
2
3
L
Ares
0
6
0
0
W
Tsukuyomi
Sync nuts
Tsukuyomi
6
0
2
7
W
Aphrodite
Yyyyyyyy62541
Aphrodite
1
0
1
1.5
L
2
5
1
0.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,880
Damage
35,598
57,793
Taken
52,550
29,496
Mitigated
24,927
14,265
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,199
1,420
152
4,412
10,695
3,926
0
1,758
8,895
0
42,757
L
Nemesis
DipIomatics
Nemesis
6,192
2,063
0
3,224
12,675
6,837
0
682
11,899
0
49,156
L
Loki
FerSZR1
Loki
4,756
937
0
1,937
10,475
3,695
0
1,122
9,353
0
47,192
W
Bastet
ISukAtApex
Bastet
10,560
3,202
0
6,165
14,284
5,664
0
3,252
10,620
0
56,976
W
Medusa
Paizano44
Medusa
7,148
3,090
0
5,529
11,139
4,085
1,054
228
10,869
0
66,713
L
Ares
5,510
119
0
3,183
14,765
11,814
0
0
14,765
39,448
0
W
Tsukuyomi
Sync nuts
Tsukuyomi
12,336
3,947
0
3,668
12,240
7,278
0
4,477
7,044
0
82,555
W
Aphrodite
Yyyyyyyy62541
Aphrodite
2,316
403
2,749
5,301
7,620
5,186
58
325
7,253
29,454
0
L
6,223
125
0
1,357
9,183
3,224
0
1,724
7,327
42,242
0
W
3,238
199
0
238
7,267
2,714
843
1,974
5,031
71,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,190
Gold Earned
44,021
388
Minions Killed
494
0
Camps Cleared
0
1,448,995
Distance Traveled
1,591,285
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,468
404
59
4
0
260,704
2
L
Nemesis
7,655
478
78
5
0
344,343
6
L
Loki
6,744
422
80
5
0
314,460
2
W
Bastet
9,295
581
84
5
0
365,819
0
W
Medusa
8,236
515
87
5
0
284,488
2
L
Ares
7,107
444
95
6
0
235,115
4
W
Tsukuyomi
10,191
637
138
9
0
333,474
3
W
Aphrodite
7,572
473
50
3
0
290,281
5
L
Raijin
7,216
451
76
5
0
294,373
2
W
Janus
8,727
545
135
8
0
317,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role