Player Matchup

Agni
Agni
 
Agni
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ClosetedSoul
Artio
Level 78
God Stats
2W - 5L
1,177 SR
Queue Stats
25W - 28L
1,456 Elo+
Party 1
Sol
Sol
Dreake
Sol
Level 105
God Stats
7W - 4L
1,717 SR
Queue Stats
58W - 31L
1,631 Elo+
Solo
Loki
Loki
Elephas
Loki
Level 89
God Stats
3W - 2L
1,509 SR
Queue Stats
50W - 47L
1,483 Elo+
Party 1
Rama
Rama
Jackel
Rama
Level 99
God Stats
6W - 2L
1,682 SR
Queue Stats
66W - 58L
1,491 Elo+
Party 1
Team Averages
Level 91
1,517 SR
1,512 Elo+

VS

Team Averages
Level 88
1,511 SR
1,495 Elo+
Apollo
Apollo
IN0ScopedJFK
Apollo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
Nerdaro
Gilgamesh
Level 147
God Stats
2W - 8L
1,362 SR
Queue Stats
121W - 134L
1,475 Elo+
Solo
Chronos
Chronos
TangoCandy5
Chronos
Level 69
God Stats
1W - 1L
1,178 SR
Queue Stats
10W - 11L
1,494 Elo+
Party 2
Da Ji
Da Ji
WALIFULtheSlayer
Da Ji
Level 63
God Stats
2W - 1L
1,823 SR
Queue Stats
61W - 73L
1,455 Elo+
Party 2
Mulan
Mulan
stefantheslayer
Mulan
Level 100
God Stats
6W - 3L
1,692 SR
Queue Stats
58W - 58L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
3 / 1 / 3
6,785
679
6,414
4,065
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 0 / 5
5,505
551
2,361
7,090
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Dreake
Sol
12
2 / 0 / 0
6,801
680
8,164
8,421
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
Elephas
Loki
9
8 / 2 / 3
6,576
658
5,875
5,394
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
Jackel
Rama
10
3 / 0 / 3
6,162
616
4,972
5,513
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 3 / 1
4,987
499
3,124
5,929
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Nerdaro
Gilgamesh
8
0 / 3 / 1
4,959
496
3,861
9,666
3,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
TangoCandy5
Chronos
9
0 / 4 / 2
5,043
504
1,371
7,961
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 4 / 0
5,950
595
2,396
9,176
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
5,592
559
5,919
10,876
6,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
16
Kills
3
3
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
3
4.5
W
0
0
5
2.5
W
Sol
Dreake
Sol
2
0
0
2
W
Loki
Elephas
Loki
8
2
3
4.75
L
Apollo
0
3
1
0.17
W
Rama
Jackel
Rama
3
0
3
4.5
L
Gilgamesh
Nerdaro
Gilgamesh
0
3
1
0.17
L
Chronos
TangoCandy5
Chronos
0
4
2
0.25
L
3
4
0
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
16,671
30,483
Taken
43,608
10,688
Mitigated
18,206
14,297
Healing
13,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,414
699
0
440
4,065
1,467
391
1,133
2,932
44,608
0
W
2,361
455
180
2,751
7,090
3,540
0
196
6,577
11,954
0
W
Sol
Dreake
Sol
8,164
4,548
0
6,239
8,421
2,488
497
0
7,997
51,497
0
W
Loki
Elephas
Loki
5,875
2,138
0
1,556
5,394
1,715
0
42
5,126
0
28,327
L
Apollo
3,124
1,986
0
822
5,929
1,583
0
882
5,047
0
30,288
W
Rama
Jackel
Rama
4,972
3,891
0
3,131
5,513
1,478
0
0
5,513
0
34,486
L
Gilgamesh
Nerdaro
Gilgamesh
3,861
989
1,018
1,894
9,666
3,868
0
1,311
8,355
0
16,997
L
Chronos
TangoCandy5
Chronos
1,371
600
0
2,619
7,961
2,700
0
5,002
2,959
28,094
0
L
2,396
553
0
732
9,176
3,250
0
1,533
7,643
0
30,511
L
5,919
513
0
6,845
10,876
6,805
0
8,211
2,665
0
40,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,829
Gold Earned
26,531
294
Minions Killed
256
0
Camps Cleared
0
1,040,324
Distance Traveled
995,417
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,785
679
82
8
0
201,427
1
W
Artio
5,505
551
16
2
0
223,785
3
W
Sol
6,801
680
86
9
0
185,559
1
W
Loki
6,576
658
45
5
0
223,299
2
L
Apollo
4,987
499
58
6
0
170,682
4
W
Rama
6,162
616
65
7
0
206,254
1
L
Gilgamesh
4,959
496
17
2
0
214,735
3
L
Chronos
5,043
504
44
4
0
184,593
0
L
Da Ji
5,950
595
57
6
0
209,774
2
L
Mulan
5,592
559
80
8
0
215,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role