Player Matchup

Tyr
Tyr
Hound003000
Tyr
Level 29
God Stats
2W - 3L
1,395 SR
Queue Stats
44W - 33L
1,533 Elo+
Party 2
Merlin
Merlin
Los3rGirl17
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,468 Elo+
Party 2
Charybdis
Charybdis
TCGxScout
Charybdis
Level 89
God Stats
0W - 1L
1,260 SR
Queue Stats
32W - 45L
1,372 Elo+
Party 2
Team Averages
Level 49
1,385 SR
1,458 Elo+

VS

Team Averages
Level 117
1,607 SR
1,487 Elo+
Bellona
Bellona
Gillharas
Bellona
Level 128
God Stats
14W - 7L
1,784 SR
Queue Stats
460W - 504L
1,498 Elo+
Party 1
Kuzenbo
Kuzenbo
Vlad7heImpaler
Kuzenbo
Level 144
God Stats
16W - 17L
1,455 SR
Queue Stats
150W - 169L
1,416 Elo+
Party 1
Anubis
Anubis
jdavid0396128
Anubis
Level 80
God Stats
4W - 1L
1,581 SR
Queue Stats
4W - 1L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
8,276
637
9,157
17,562
14,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
0 / 3 / 1
8,168
628
13,996
9,836
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
TCGxScout
Charybdis
11
1 / 9 / 1
8,183
629
4,297
14,157
5,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gillharas
Bellona
15
9 / 1 / 8
10,409
801
16,863
15,641
16,248
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 0 / 10
10,475
806
6,553
12,608
15,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 1 / 10
10,417
801
12,217
9,807
5,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
19
19
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
Gillharas
Bellona
9
1
8
13
L
1
7
1
0.21
L
Merlin
0
3
1
0.17
L
Charybdis
TCGxScout
Charybdis
1
9
1
0.17
W
5
0
10
10
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,450
Damage
35,633
41,555
Taken
38,056
24,125
Mitigated
37,148
3,980
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Gillharas
Bellona
16,863
5,705
671
1,687
15,641
16,248
331
4,821
10,213
0
38,465
L
9,157
1,091
185
2,940
17,562
14,245
0
8,717
8,845
0
25,335
L
Merlin
13,996
1,008
0
550
9,836
4,314
0
4,054
5,782
36,365
0
L
Charybdis
TCGxScout
Charybdis
4,297
1,856
0
305
14,157
5,566
14
6,362
7,795
0
19,513
W
6,553
2,604
0
1,914
12,608
15,888
209
4,247
7,979
14,189
0
W
12,217
859
0
2,689
9,807
5,012
1,312
4,050
5,450
40,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
31,301
135
Minions Killed
123
6
Camps Cleared
6
625,489
Distance Traveled
734,855
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,409
801
55
4
3
271,377
0
L
Tyr
8,276
637
32
2
1
228,782
2
L
Merlin
8,168
628
63
5
5
220,142
3
L
Charybdis
8,183
629
40
3
0
176,565
1
W
Kuzenbo
10,475
806
14
1
2
252,862
1
W
Anubis
10,417
801
54
4
1
210,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role