Player Matchup

Cernunnos
Cernunnos
GSE Scroggs
Cernunnos
Level 126
God Stats
3W - 3L
1,877 SR
Queue Stats
174W - 168L
1,508 Elo+
Solo
Guan Yu
Guan Yu
GetSomeOOs
Guan Yu
Level 126
God Stats
3W - 7L
1,682 SR
Queue Stats
448W - 487L
1,509 Elo+
Solo
Fafnir
Fafnir
LuckyTheStallion
Fafnir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,155 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mandrakai
Tsukuyomi
Level 126
God Stats
6W - 9L
1,603 SR
Queue Stats
577W - 585L
1,431 Elo+
Solo
Chaac
Chaac
fateback3
Chaac
Level 126
God Stats
2W - 2L
1,352 SR
Queue Stats
58W - 82L
1,426 Elo+
Solo
Team Averages
Level 104
1,603 SR
1,406 Elo+

VS

Team Averages
Level 88
1,471 SR
1,505 Elo+
Pele
Pele
DecisiveWaffler
Pele
Level 125
God Stats
1W - 2L
1,734 SR
Queue Stats
183W - 202L
1,417 Elo+
Solo
Terra
Terra
FrostedBlue
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,524 Elo+
Solo
Neith
Neith
Ivenxuts
Neith
Level 101
God Stats
6W - 7L
1,506 SR
Queue Stats
199W - 203L
1,541 Elo+
Solo
Ah Puch
Ah Puch
Renazut
Ah Puch
Level 86
God Stats
0W - 3L
1,272 SR
Queue Stats
101W - 106L
1,494 Elo+
Solo
Chiron
Chiron
Rick_Dude187
Chiron
Level 114
God Stats
0W - 1L
1,343 SR
Queue Stats
137W - 128L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GSE Scroggs
Cernunnos
20
13 / 3 / 15
15,077
754
45,321
28,281
17,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
GetSomeOOs
Guan Yu
20
5 / 6 / 16
13,425
671
12,405
27,394
42,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 9 / 20
11,839
592
6,689
30,587
33,028
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Mandrakai
Tsukuyomi
20
9 / 7 / 12
14,094
705
31,787
33,944
17,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
fateback3
Chaac
20
4 / 3 / 20
13,171
659
19,978
35,180
50,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 11 / 9
12,344
617
21,330
29,641
14,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 7 / 17
12,280
614
7,578
28,638
47,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Ivenxuts
Neith
20
10 / 4 / 12
14,091
705
43,644
25,962
15,030
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Renazut
Ah Puch
19
5 / 5 / 12
11,926
596
24,578
21,146
11,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
20
8 / 4 / 11
12,800
640
28,988
24,382
13,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
88
31
Kills
27
28
Deaths
31
83
Assists
61
Player
Kills
Deaths
Assists
KDA
L
4
11
9
0.77
L
0
7
17
1.21
W
Cernunnos
GSE Scroggs
Cernunnos
13
3
15
6.83
W
Guan Yu
GetSomeOOs
Guan Yu
5
6
16
2.17
L
Neith
Ivenxuts
Neith
10
4
12
4
W
0
9
20
1.11
W
Tsukuyomi
Mandrakai
Tsukuyomi
9
7
12
2.14
L
Ah Puch
Renazut
Ah Puch
5
5
12
2.2
L
Chiron
8
4
11
3.38
W
Chaac
fateback3
Chaac
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,180
Damage
126,118
155,386
Taken
129,769
160,964
Mitigated
102,048
69,992
Healing
57,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,330
5,167
1,994
6,085
29,641
14,694
106
2,410
27,231
0
32,279
L
7,578
1,263
9,451
7,377
28,638
47,648
292
1,827
26,811
14,588
0
W
Cernunnos
GSE Scroggs
Cernunnos
45,321
19,253
4,258
12,984
28,281
17,185
7,998
7,184
21,097
0
97,066
W
Guan Yu
GetSomeOOs
Guan Yu
12,405
661
7,305
9,537
27,394
42,376
604
6,625
20,769
0
19,586
L
Neith
Ivenxuts
Neith
43,644
15,281
1,010
9,725
25,962
15,030
442
1,417
24,545
0
78,647
W
6,689
2,391
1,626
2,744
30,587
33,028
388
4,771
25,816
13,078
0
W
Tsukuyomi
Mandrakai
Tsukuyomi
31,787
6,384
834
11,001
33,944
17,790
925
6,946
26,998
0
55,764
L
Ah Puch
Renazut
Ah Puch
24,578
667
1,715
6,351
21,146
11,631
418
481
20,665
40,213
0
L
Chiron
28,988
7,979
4,658
9,489
24,382
13,045
2,622
554
23,687
0
48,375
W
Chaac
fateback3
Chaac
19,978
655
3,593
16,110
35,180
50,585
877
6,630
28,550
0
42,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,606
Gold Earned
63,441
217
Minions Killed
191
0
Camps Cleared
0
1,670,558
Distance Traveled
1,571,763
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,344
617
16
1
0
298,057
0
L
Terra
12,280
614
12
1
0
312,864
0
W
Cernunnos
15,077
754
100
5
0
325,125
0
W
Guan Yu
13,425
671
16
1
0
345,496
0
L
Neith
14,091
705
80
4
0
278,050
1
W
Fafnir
11,839
592
14
1
0
303,123
0
W
Tsukuyomi
14,094
705
54
3
0
317,428
3
L
Ah Puch
11,926
596
44
2
0
333,625
0
L
Chiron
12,800
640
39
2
0
349,167
0
W
Chaac
13,171
659
33
2
0
379,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role