Player Matchup

Ah Puch
Ah Puch
Junior100df
Ah Puch
Level 154
God Stats
2W - 2L
1,593 SR
Queue Stats
74W - 106L
1,411 Elo+
Solo
Cu Chulainn
Cu Chulainn
Milkmommy4093
Cu Chulainn
Level 114
God Stats
0W - 1L
1,598 SR
Queue Stats
39W - 36L
1,569 Elo+
Party 1
Guan Yu
Guan Yu
SOLOXLSPOTFY
Guan Yu
Level 67
God Stats
3W - 1L
1,961 SR
Queue Stats
59W - 44L
1,487 Elo+
Party 1
Team Averages
Level 112
1,717 SR
1,489 Elo+

VS

Team Averages
Level 120
1,528 SR
1,583 Elo+
Mulan
Mulan
 
Mulan
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GreenShadow679
Sol
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,727 Elo+
Solo
Shiva
Shiva
erictereo
Shiva
Level 160
God Stats
61W - 62L
1,585 SR
Queue Stats
335W - 375L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Junior100df
Ah Puch
11
1 / 4 / 1
6,951
632
10,299
8,332
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cu Chulainn
Milkmommy4093
Cu Chulainn
10
1 / 6 / 1
6,609
601
7,628
14,506
13,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
SOLOXLSPOTFY
Guan Yu
11
1 / 3 / 2
7,501
682
9,950
17,431
20,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 2 / 7
8,444
768
11,050
13,373
10,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 0 / 4
8,362
760
12,549
10,439
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
erictereo
Shiva
14
4 / 1 / 9
8,975
816
12,183
15,139
12,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
2
7
3.75
W
5
0
4
7
L
Ah Puch
Junior100df
Ah Puch
1
4
1
0.38
L
Cu Chulainn
Milkmommy4093
Cu Chulainn
1
6
1
0.25
L
Guan Yu
SOLOXLSPOTFY
Guan Yu
1
3
2
0.67
W
Shiva
erictereo
Shiva
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,877
Damage
35,782
40,269
Taken
38,951
37,323
Mitigated
28,128
8,945
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,050
2,812
955
4,084
13,373
10,671
215
2,493
10,566
0
27,018
W
12,549
5,651
0
4,103
10,439
4,564
2,339
2,996
7,279
28,864
3,586
L
Ah Puch
Junior100df
Ah Puch
10,299
752
0
1,086
8,332
3,722
0
1,459
6,506
31,889
0
L
Cu Chulainn
Milkmommy4093
Cu Chulainn
7,628
2,594
0
931
14,506
13,061
0
4,135
9,706
0
13,006
L
Guan Yu
SOLOXLSPOTFY
Guan Yu
9,950
2,004
772
6,156
17,431
20,540
0
5,485
11,307
0
20,550
W
Shiva
erictereo
Shiva
12,183
3,291
672
4,510
15,139
12,893
225
5,277
9,591
0
31,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,061
Gold Earned
25,781
96
Minions Killed
136
4
Camps Cleared
6
586,345
Distance Traveled
662,623
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,444
768
36
3
2
216,455
2
W
Sol
8,362
760
54
5
3
207,827
4
L
Ah Puch
6,951
632
64
6
1
191,283
3
L
Cu Chulainn
6,609
601
13
1
2
183,924
0
L
Guan Yu
7,501
682
19
2
1
211,138
0
W
Shiva
8,975
816
46
4
1
238,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role