Player Matchup

Kukulkan
Kukulkan
dwwiesner
Kukulkan
Level 13
God Stats
0W - 6L
1,116 SR
Queue Stats
0W - 6L
1,101 Elo+
Party 2
Ymir
Ymir
fbrTHRESH
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
julianbw111
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,339 Elo+
Party 2
Team Averages
Level 31
1,372 SR
1,313 Elo+

VS

Team Averages
Level 66
1,383 SR
1,300 Elo+
Nemesis
Nemesis
 
Nemesis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
KlatschtAlleWeg
Chang'e
Level 21
God Stats
1W - 3L
1,350 SR
Queue Stats
1W - 3L
1,200 Elo+
Party 1
Shiva
Shiva
Monarchs_dawn
Shiva
Level 67
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 3L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
dwwiesner
Kukulkan
11
2 / 3 / 0
7,158
651
3,000
4,612
2,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
0 / 3 / 2
6,576
598
3,179
11,912
9,362
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
0 / 5 / 1
6,683
608
6,102
9,643
3,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
9 / 0 / 2
9,334
849
14,233
7,385
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 6
7,551
686
2,007
3,996
1,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 8
8,012
728
7,679
10,343
6,708
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
11
11
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
0
2
10
W
0
0
6
3
W
2
2
8
3
L
Kukulkan
dwwiesner
Kukulkan
2
3
0
0.67
L
Ymir
0
3
2
0.33
L
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,281
Damage
23,919
26,167
Taken
21,724
15,531
Mitigated
12,403
1,697
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,233
8,183
0
2,055
7,385
4,233
822
1,690
5,695
0
46,383
W
2,007
70
761
1,772
3,996
1,462
99
608
3,388
15,204
0
W
7,679
686
688
2,381
10,343
6,708
176
4,591
5,752
0
20,644
L
Kukulkan
dwwiesner
Kukulkan
3,000
324
0
131
4,612
2,171
0
0
4,612
15,015
0
L
Ymir
3,179
862
0
0
11,912
9,362
0
1,594
10,095
7,828
0
L
Medusa
6,102
1,957
243
1,323
9,643
3,998
0
288
9,321
0
27,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,417
Gold Earned
24,897
87
Minions Killed
142
1
Camps Cleared
10
522,656
Distance Traveled
672,826
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,334
849
68
6
7
253,037
0
W
Chang'e
7,551
686
50
5
1
206,816
1
W
Shiva
8,012
728
24
2
2
212,973
0
L
Kukulkan
7,158
651
39
4
0
163,235
0
L
Ymir
6,576
598
5
0
0
179,908
0
L
Medusa
6,683
608
43
4
1
179,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role