Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Stormtr00per
Sobek
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
TGCToxic
Sun Wukong
Level 84
God Stats
2W - 2L
1,579 SR
Queue Stats
46W - 42L
1,573 Elo+
Party 1
Ra
Ra
TRPreSony58
Ra
Level 145
God Stats
2W - 4L
1,216 SR
Queue Stats
283W - 303L
1,442 Elo+
Solo
Hou Yi
Hou Yi
coldclaw
Hou Yi
Level 144
God Stats
0W - 2L
1,264 SR
Queue Stats
91W - 88L
1,505 Elo+
Solo
Team Averages
Level 128
1,412 SR
1,518 Elo+

VS

Team Averages
Level 103
1,729 SR
1,509 Elo+
Poseidon
Poseidon
Evade_Mikixx96
Poseidon
Level 100
God Stats
5W - 3L
1,620 SR
Queue Stats
192W - 200L
1,505 Elo+
Solo
Horus
Horus
HitMachineBaby
Horus
Level 85
God Stats
4W - 2L
1,738 SR
Queue Stats
507W - 518L
1,507 Elo+
Solo
Thoth
Thoth
Rastamanthis
Thoth
Level 160
God Stats
4W - 2L
1,833 SR
Queue Stats
176W - 176L
1,520 Elo+
Solo
Arachne
Arachne
kegelbane
Arachne
Level 152
God Stats
2W - 0L
1,740 SR
Queue Stats
255W - 244L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ŀust
Tsukuyomi
Level 18
God Stats
1W - 2L
1,716 SR
Queue Stats
142W - 85L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 4 / 10
8,140
678
6,095
10,517
4,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 5 / 10
8,017
668
5,046
16,527
19,356
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
TGCToxic
Sun Wukong
16
3 / 3 / 11
9,228
769
14,123
15,606
11,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 3 / 7
9,069
756
11,610
8,481
4,091
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
coldclaw
Hou Yi
14
5 / 4 / 5
8,400
700
15,299
11,610
5,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
3 / 4 / 7
8,012
668
9,323
9,643
4,271
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 2 / 8
8,689
724
4,280
19,819
22,458
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 1 / 13
9,106
759
15,590
7,605
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
kegelbane
Arachne
16
5 / 2 / 12
9,932
828
8,867
14,627
13,718
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Tsukuyomi
Ŀust
Tsukuyomi
16
7 / 5 / 10
9,851
821
19,319
14,205
8,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
69
14
Kills
19
19
Deaths
14
43
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
10
1.75
W
Poseidon
3
4
7
1.63
W
2
2
8
3
W
2
1
13
8.5
L
0
5
10
1
L
Sun Wukong
TGCToxic
Sun Wukong
3
3
11
2.83
L
4
3
7
2.5
L
Hou Yi
coldclaw
Hou Yi
5
4
5
1.88
W
Arachne
kegelbane
Arachne
5
2
12
5.5
W
Tsukuyomi
Ŀust
Tsukuyomi
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,173
Damage
57,379
62,741
Taken
65,899
45,290
Mitigated
53,081
24,194
Healing
24,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,095
2,225
263
2,027
10,517
4,811
43
5,062
5,455
0
12,048
W
Poseidon
9,323
673
550
920
9,643
4,271
57
1,587
8,056
20,256
0
W
4,280
2,840
3,600
5,822
19,819
22,458
87
5,289
14,530
0
13,753
W
15,590
901
702
295
7,605
4,068
563
1,504
6,101
39,028
0
L
5,046
276
551
3,448
16,527
19,356
0
6,245
10,282
11,444
0
L
Sun Wukong
TGCToxic
Sun Wukong
14,123
1,351
312
5,499
15,606
11,681
68
5,501
10,105
0
26,263
L
11,610
983
5,909
2,415
8,481
4,091
108
3,518
4,963
40,983
0
L
Hou Yi
coldclaw
Hou Yi
15,299
5,863
1,518
2,252
11,610
5,351
0
4,587
7,023
0
31,826
W
Arachne
kegelbane
Arachne
8,867
6,110
3,513
3,991
14,627
13,718
194
4,523
10,104
0
12,298
W
Tsukuyomi
Ŀust
Tsukuyomi
19,319
4,206
1,982
3,150
14,205
8,566
87
3,753
10,452
0
26,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,854
Gold Earned
45,590
159
Minions Killed
126
0
Camps Cleared
0
1,124,840
Distance Traveled
1,221,674
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,140
678
19
2
0
205,813
2
W
Poseidon
8,012
668
24
2
0
214,863
1
W
Horus
8,689
724
24
2
0
255,921
0
W
Thoth
9,106
759
53
4
0
248,701
0
L
Sobek
8,017
668
8
1
0
205,946
0
L
Sun Wukong
9,228
769
29
2
0
260,275
0
L
Ra
9,069
756
61
5
0
250,528
1
L
Hou Yi
8,400
700
42
4
0
202,278
0
W
Arachne
9,932
828
11
1
0
251,776
1
W
Tsukuyomi
9,851
821
14
1
0
250,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role