Player Matchup

Medusa
Medusa
Iceprincess731
Medusa
Level 29
God Stats
8W - 30L
1,297 SR
Queue Stats
11W - 60L
1,143 Elo+
Party 1
Jormungandr
Jormungandr
bagdadbob57
Jormungandr
Level 27
God Stats
3W - 2L
1,295 SR
Queue Stats
3W - 8L
1,265 Elo+
Party 1
Ao Kuang
Ao Kuang
jabcus91
Ao Kuang
Level 109
God Stats
2W - 9L
1,165 SR
Queue Stats
13W - 70L
1,122 Elo+
Party 1
Team Averages
Level 55
1,252 SR
1,176 Elo+

VS

Team Averages
Level 67
1,401 SR
1,203 Elo+
Danzaburou
Danzaburou
QueenBaconCandy
Danzaburou
Level 119
God Stats
11W - 13L
1,267 SR
Queue Stats
13W - 21L
1,130 Elo+
Solo
Fafnir
Fafnir
REAPERWINGS6006
Fafnir
Level 41
God Stats
8W - 15L
1,476 SR
Queue Stats
146W - 231L
1,248 Elo+
Solo
Nemesis
Nemesis
SKBEASTG
Nemesis
Level 41
God Stats
3W - 1L
1,460 SR
Queue Stats
13W - 18L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
9,306
620
10,516
17,515
6,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
bagdadbob57
Jormungandr
14
0 / 3 / 2
9,362
624
6,507
16,041
14,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
jabcus91
Ao Kuang
13
3 / 6 / 1
9,238
616
11,253
15,978
6,849
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
QueenBaconCandy
Danzaburou
18
11 / 0 / 3
13,014
868
26,839
10,391
5,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 7
11,849
790
5,788
14,716
16,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
SKBEASTG
Nemesis
13
0 / 2 / 7
9,787
652
9,653
17,639
9,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
14
14
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Danzaburou
QueenBaconCandy
Danzaburou
11
0
3
12.5
W
3
2
7
3.25
W
Nemesis
SKBEASTG
Nemesis
0
2
7
1.75
L
Jormungandr
bagdadbob57
Jormungandr
0
3
2
0.33
L
Ao Kuang
jabcus91
Ao Kuang
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,276
Damage
42,280
49,534
Taken
42,746
28,209
Mitigated
32,245
5,953
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,516
5,318
139
1,951
17,515
6,962
0
2,917
14,598
0
36,522
W
Danzaburou
QueenBaconCandy
Danzaburou
26,839
14,204
0
8,255
10,391
5,488
2,343
6,126
4,265
0
74,590
W
5,788
2,249
985
5,977
14,716
16,966
242
5,506
9,210
12,585
0
W
Nemesis
SKBEASTG
Nemesis
9,653
4,998
414
1,010
17,639
9,791
34
6,808
10,831
0
30,864
L
Jormungandr
bagdadbob57
Jormungandr
6,507
1,313
0
1,383
16,041
14,398
0
1,381
14,660
25,678
0
L
Ao Kuang
jabcus91
Ao Kuang
11,253
3,331
178
2,302
15,978
6,849
275
2,073
13,905
30,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,906
Gold Earned
34,650
161
Minions Killed
169
7
Camps Cleared
6
768,558
Distance Traveled
879,109
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,306
620
66
4
1
237,817
3
W
Danzaburou
13,014
868
119
8
5
280,658
3
W
Fafnir
11,849
790
12
1
1
286,592
3
W
Nemesis
9,787
652
38
3
0
311,859
0
L
Jormungandr
9,362
624
54
4
1
274,316
3
L
Ao Kuang
9,238
616
41
3
5
256,425
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role