Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Darkmoon7
Merlin
Level 29
God Stats
1W - 3L
1,185 SR
Queue Stats
3W - 6L
1,298 Elo+
Party 1
Shiva
Shiva
Hectoru98
Shiva
Level 123
God Stats
9W - 9L
1,333 SR
Queue Stats
707W - 729L
1,518 Elo+
Solo
Fenrir
Fenrir
YamaDa47
Fenrir
Level 36
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 16L
1,419 Elo+
Party 1
Neith
Neith
lightingviper
Neith
Level 108
God Stats
3W - 3L
1,449 SR
Queue Stats
521W - 527L
1,523 Elo+
Solo
Team Averages
Level 90
1,393 SR
1,452 Elo+

VS

Team Averages
Level 65
1,621 SR
1,575 Elo+
Susano
Susano
Appleş
Susano
Level 37
God Stats
6W - 3L
2,031 SR
Queue Stats
71W - 65L
1,608 Elo+
Party 2
Ares
Ares
KaisManJr
Ares
Level 28
God Stats
1W - 1L
1,641 SR
Queue Stats
55W - 34L
1,682 Elo+
Party 2
Heimdallr
Heimdallr
XanillaGorilla
Heimdallr
Level 89
God Stats
2W - 7L
1,319 SR
Queue Stats
454W - 459L
1,508 Elo+
Solo
Thor
Thor
XxMINATOBOYxX
Thor
Level 44
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 6L
1,580 Elo+
Solo
Zeus
Zeus
dawsonnotdalton
Zeus
Level 125
God Stats
1W - 1L
1,839 SR
Queue Stats
47W - 61L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 2 / 6
6,852
489
3,427
11,277
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Darkmoon7
Merlin
12
3 / 2 / 5
7,764
555
5,505
6,700
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Hectoru98
Shiva
14
4 / 1 / 2
8,411
601
12,095
10,846
6,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
YamaDa47
Fenrir
13
5 / 3 / 3
7,995
571
5,615
13,413
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
2 / 0 / 3
7,997
571
6,332
6,671
2,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Appleş
Susano
13
0 / 1 / 2
7,035
503
4,037
9,532
4,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ares
10
2 / 3 / 4
6,727
481
7,910
13,236
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
XanillaGorilla
Heimdallr
10
0 / 4 / 1
6,054
432
5,449
10,733
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 3 / 1
6,528
466
1,910
8,743
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 3 / 2
7,244
517
8,319
9,171
4,079
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
8
8
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
6
1.5
L
Susano
Appleş
Susano
0
1
2
1
W
Merlin
Darkmoon7
Merlin
3
2
5
2.75
W
Shiva
Hectoru98
Shiva
4
1
2
5
L
Ares
2
3
4
1.33
L
Heimdallr
XanillaGorilla
Heimdallr
0
4
1
0.13
L
3
3
1
1.17
W
Fenrir
YamaDa47
Fenrir
5
3
3
2.17
L
3
3
2
1.33
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,974
Damage
27,625
48,907
Taken
51,415
25,888
Mitigated
26,859
20,973
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,427
2,081
1,395
4,585
11,277
7,710
331
4,920
5,377
0
21,335
L
Susano
Appleş
Susano
4,037
870
0
3,347
9,532
4,157
0
0
9,532
0
48,521
W
Merlin
Darkmoon7
Merlin
5,505
43
0
1,320
6,700
3,007
567
3,968
2,732
43,889
0
W
Shiva
Hectoru98
Shiva
12,095
1,652
0
4,353
10,846
6,506
0
1,083
9,763
0
57,991
L
Ares
7,910
633
0
3,052
13,236
11,691
0
2,510
10,726
21,216
0
L
Heimdallr
XanillaGorilla
Heimdallr
5,449
2,902
0
2,816
10,733
3,947
0
633
10,100
0
41,776
L
1,910
330
0
2,650
8,743
2,985
0
699
8,044
0
32,671
W
Fenrir
YamaDa47
Fenrir
5,615
1,045
0
5,828
13,413
6,222
0
4,800
8,613
0
55,565
L
8,319
2,595
0
1,400
9,171
4,079
608
1,663
7,508
61,712
1,707
W
6,332
2,125
0
3,492
6,671
2,443
498
1,088
5,583
0
67,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,019
Gold Earned
33,588
423
Minions Killed
368
0
Camps Cleared
0
1,378,735
Distance Traveled
1,196,779
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,852
489
31
2
0
286,629
3
L
Susano
7,035
503
107
8
0
248,616
5
W
Merlin
7,764
555
90
6
0
256,128
0
W
Shiva
8,411
601
98
7
0
266,739
3
L
Ares
6,727
481
19
1
0
237,049
2
L
Heimdallr
6,054
432
71
5
0
240,976
2
L
Thor
6,528
466
63
5
0
243,463
0
W
Fenrir
7,995
571
94
7
0
336,875
2
L
Zeus
7,244
517
108
8
0
226,675
6
W
Neith
7,997
571
110
8
0
232,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role